TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 @BigBossBalrog dork Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 Yooo great news everyone! Elden Ring just got a huge balancing and bugfix patch. https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-104 Here's the extremely important stuff. Colossal Swords and Weapons have faster swing animations. I'm very intrigued at this because I love colossal weapons, but goddamn were they slow. A huge chunk of spells and weapon arts have their casting time reduced, fp reduced and hyper armor added. This will hopefully make the useless faith spells that take ages to cast actually viable. OPTIONAL TOGGLE FOR AUTO-CAMERA FOLLOWING! Massive Frenzy nerf, the status buildup was so powerful on the dragon communion seal that it could instant proc frenzy on players. Plus the frenzied animation plays faster. Despite using the frenzy spells a lot in pvp, I'm very happy they're being balanced now. Carian Retaliation one shot exploit/bug is patched, thank god, poor gank kiddies have lost their crutch. Bleed is starting to be nerfed, currently it's just the buildup from bleed spells. All in all, I'm incredibly pleased with this latest patch. Can't wait to test it out 1 Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 Oh dear fucking gooooood. Heads up, according to several people, this patch completely broke a super late game boss fight. Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 Here's a controversial take, Colossal Weapons are way too fast now. I think Colossal Swords are perfect minus the Greatsword's weird animation bug now with two uncharged r2's. The heaviest weapon in the game now swings just a little slower then Ds3's ultra greatswords. As a strength build fanatic I love it, but from a balancing standpoint, it's now beyond powerful. Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 3 hours ago, TheCzarsHussar said: Bleed is starting to be nerfed, currently it's just the buildup from bleed spells. I hope it’s not just a damage nerf or a reduction in buildup. Would rather they make it so bleed can’t build up on attacks that are blocked, and make it so more bleed weapons bounce off blocks instead of being able to follow through with more swings. Shields should be a hard counter to bleed. Not a fan of nerfs for stuff that’s not broken or game breaking. Not everything has to be equally strong, as long as they’re all reasonably viable. 1 * Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 3 hours ago, TheCzarsHussar said: Heads up, according to several people, this patch completely broke a super late game boss fight. Which one? No spoilers, just the name so I know when I reach it. Or, if the name is a spoiler, just a hint that I’ll only recognize when I get there. * Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 17 minutes ago, The Good Doctor said: Or, if the name is a spoiler, just a hint that I’ll only recognize when I get there. Haligtree area 20 minutes ago, The Good Doctor said: I hope it’s not just a damage nerf or a reduction in buildup. Would rather they make it so bleed can’t build up on attacks that are blocked, and make it so more bleed weapons bounce off blocks instead of being able to follow through with more swings. Shields should be a hard counter to bleed. Not a fan of nerfs for stuff that’s not broken or game breaking. Not everything has to be equally strong, as long as they’re all reasonably viable. It was a little strange the bleed spells are being targeted. But the fly swarm did bleed real quickly and that's the only one that got nerfed with buildup. The other bleed spells actually got faster cast time and less fp cost. Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 22 minutes ago, The Good Doctor said: and make it so more bleed weapons bounce off I'll never understand why From took this feature out. It was in Ds1 and maaaybe 2, but if a one handed weapon hit a greatshield, it bounces off and prevents a combo Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 8 minutes ago, TheCzarsHussar said: I'll never understand why From took this feature out. It was in Ds1 and maaaybe 2, but if a one handed weapon hit a greatshield, it bounces off and prevents a combo The mechanic exists in this game. It occurs when you hit rock enemies and the like. So you’d think it would apply to shields or at least greatshields. Maybe they tested it and found that it made shields too good? Admittedly, having attacks bounce like that off of every block would practically be a mini parry and very easy to perform and punish. * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 4 hours ago, TheCzarsHussar said: Here's a controversial take, Colossal Weapons are way too fast now. I think Colossal Swords are perfect minus the Greatsword's weird animation bug now with two uncharged r2's. The heaviest weapon in the game now swings just a little slower then Ds3's ultra greatswords. As a strength build fanatic I love it, but from a balancing standpoint, it's now beyond powerful. No, they were underpowered till now. Alot of unchanged stuff from the old games didn't work in Elden Ring's blender, now parity has been achieved Apparently most Greatswords have block reductions on the tier of medium shields. It feels great Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 *People now have more stamina and health* STOP CATERING TO CASUALS Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 1 minute ago, BigBossBalrog said: *People now have more stamina and health* But why? To be honest, I feel like both are fine where they are. * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 2 minutes ago, The Good Doctor said: But why? To be honest, I feel like both are fine where they are. People complained about how crazy powerful the end game zones and bosses are. Insteading of nerfing the areas, I guess there buffing the players Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 @Witchking of Angmar I TOLD YOU HE WOULD BE OURRRRRRRRRR DOWNFALLL!!! Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 Just now, BigBossBalrog said: People complained about how crazy powerful the end game zones and bosses are. Insteading of nerfing the areas, I guess there buffing the players Boo * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 7 minutes ago, The Good Doctor said: Boo They did this shit for Dark Souls 1, Curses used to be able to stack, bosses gave 75 percent less souls, and things were a nightmare Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 Just now, BigBossBalrog said: bosses gave 75 percent less souls, That is a fine thing to add. It doesn’t really make the game any easier. I’d be all for bigger rewards from bosses. Just wish they wouldn’t make enemies so much weaker. The game isn’t that difficult for Fromsoft. * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 2 minutes ago, The Good Doctor said: That is a fine thing to add. It doesn’t really make the game any easier. I’d be all for bigger rewards from bosses. Just wish they wouldn’t make enemies so much weaker. The game isn’t that difficult for Fromsoft. I don't quite a agree with that; there not making the bosses weaker, there making the players stronger. Of course it's an after-effect, the player is able to effectively fight more, but I wouldn't say there nerfing enemies. Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 Just now, BigBossBalrog said: there not making the bosses weaker, there making the players stronger. That’s effectively the exact same thing. Stamina is extremely easy to manage in this game, and the Vigor/Health scaling is pretty generous. I don’t think this really needed attention. * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted April 19, 2022 Share Posted April 19, 2022 RUINED FOREVER ARGHHHHHHHH Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 Just now, BigBossBalrog said: RUINED FOREVER ARGHHHHHHHH It’s a trap! How are new players going to be able to defeat the Godrick Soldier boss? 1 * Link to comment Share on other sites More sharing options...
Witchking of Angmar Posted April 19, 2022 Author Share Posted April 19, 2022 55 minutes ago, BigBossBalrog said: *People now have more stamina and health* STOP CATERING TO CASUALS It makes leveling them up a bit easier and more rewarding. I don't see a problem with that. Leveling them up is optional. And with the damage of certain late game areas I feel health is justified. And if the flask heals the same as before it will just mean people will get a chance to drink it empty before dying, instead of dying to two quick hits. Power corrupts, absolute power... is a whole lot of fun! Link to comment Share on other sites More sharing options...
The Good Doctor Posted April 19, 2022 Share Posted April 19, 2022 2 minutes ago, Witchking of Angmar said: And if the flask heals the same as before it will just mean people will get a chance to drink it empty before dying, instead of dying to two quick hits. Flask and incant healing is actually a buff I’d be more in favor of. Even by the late game, with lots of sacred tears or high level spells, healing is pretty weak. * Link to comment Share on other sites More sharing options...
Witchking of Angmar Posted April 19, 2022 Author Share Posted April 19, 2022 29 minutes ago, The Good Doctor said: Flask and incant healing is actually a buff I’d be more in favor of. Even by the late game, with lots of sacred tears or high level spells, healing is pretty weak. I rarely got a chance to notice. Even with 42 vigor. Power corrupts, absolute power... is a whole lot of fun! Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted April 19, 2022 Share Posted April 19, 2022 5 hours ago, BigBossBalrog said: No, they were underpowered till now. Alot of unchanged stuff from the old games didn't work in Elden Ring's blender, now parity has been achieved Apparently most Greatswords have block reductions on the tier of medium shields. It feels great It's too easy now Colossal Weapons are so fast for me that I can just slaughter previously challenging enemies. The Cleanrot Knights and Haligtree soldiers that previously put up a good late challenge are brushed aside with ease now with those big boy weapons. Link to comment Share on other sites More sharing options...
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