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Got promoted on April 1st. I’m am now Sergeant Jacob “Living, breathing tampon” Phillips. also got my hearing aids today. Did y’all know the world is full of ambient noises like birds chirping and crickets cricketing? Shits weird man


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Fuck:dntknw:

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2 hours ago, Centurion said:

Did y’all know the world is full of ambient noises like birds chirping and crickets cricketing? Shits weird man

Next you’re gonna tell me that water has its own sound effects. Get outa here with that ableist bs!

Congrats on the promotion, bud. :thumbup:

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3 hours ago, Centurion said:

Got promoted on April 1st. I’m am now Sergeant Jacob “Living, breathing tampon” Phillips. also got my hearing aids today. Did y’all know the world is full of ambient noises like birds chirping and crickets cricketing? Shits weird man

 

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Why don't you order your squad to remove the ghost XD

Congratz btw! 

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Btw, I didn’t move out because of the ghost, I moved out because of the $2052 I’m gonna make each month by not having to pay rent lol. Going on rotation to a “continent” so if y’all don’t hear from me for a while that’s why lol. But the ghost did hurry my moving process along and it heated up significantly since the last conversation about it

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Fuck:dntknw:

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2 minutes ago, The Good Doctor said:

I bet you BF4, BFOne, and even BF5 have never been nearly that low. 

Battlefield 5 has over twenty thousand players right now :rofl: I meanm, say what you will about some stuff, the core shooter gameplay was still pretty solid. And Battlefield 1 was legit a GREAT first person shooter. How the fuck do you degrade so fast? 

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16 minutes ago, The Good Doctor said:

Kinda weird that they’re releasing big updates for the MCC when Infinite just came out and still has quite a ways to go before it’s really "complete". 

Not that I’m complaining. I love the MCC 

I know; they already announced full modding support for Reach and cross-play COOP for next update XD

Apparently it's a completley separate team whose been working on the MCC for like five years, so I bet there pretty hardened and experienced at this point XD

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So pretty crazy; the Flood Mode was only part of the update; it also added Sentinel, Drone, and Elite waves you can toggle on or off! 

And the Flood Mode? It adds two NEW flood type; ODST and civilian forms, adds a special "flood" filter to maps to make them all look spooky, and adds a new mechanic in why the Flood can INFECT THE PLAYER if they get close enough to you. Isn't it crazy there making new content? 

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"To support this fan-favorite mode, we’ve made numerous networking improvements which benefit Firefight across the board. We’ve also fixed several issues with enemies getting stuck or not seeking out the player properly.

Players can now use the VISR map to see enemy locations, even while waiting to respawn, in Firefight matchmaking. Players can now use the Energy Sword and Sentinel Beam in ODST for the first time ever, and can even spawn with these weapons in Fiesta Fight. We’ve also mixed new enemies (such as Elites and Flood) into the wave lineup for various Arcade variants in Firefight matchmaking.

A handful of these fixes and improvements have been imported back to Halo: Reach as well. For example, players can now trade weapons with allies (Covenant units in Firefight Versus, and the friendly Marines on the Installation 04 map) and evict them from vehicles to take over their seats in Firefight matchmaking.

The Flood in Halo 3: ODST have also received numerous upgrades over their counterparts in Halo 3.

First, players will notice that Flood are accompanied by dense fog which gives each Firefight mission a new and spooky ambiance. Players will see this fog dynamically fade in when a Flood wave spawns and fade back out when a regular Covenant wave spawns (in variants which mix Flood and Covenant enemies).

Flood can now occupy vehicles for the first time since Halo 2 and players will encounter (and potentially commandeer) these across multiple Firefight missions. Flood enemies now have a few new animations which allow them to pilot these vehicles, traverse the environment more effectively, and even wield support weapons like turrets.

In ODST, there are also three new types of Flood Combat Forms – the infected civilian, the infected ODST, and the infected Elite Major which sports red armor and energy shields."

The Flood can employ all their familiar strategies as well. Stalker Forms can climb on walls and deploy as Ranged Forms in unexpected locations, totally changing the way the classic Firefight missions play. Flood can also drop onto the map via dispersal pods.

Lastly, unlike the Master Chief, ODSTs can be infected and resurrected by the Flood. Beware, as you may have to fight your own resurrected allies – or even yourself!

The Flood may be more ferocious than ever, but thankfully you have a few new options to combat them as well. New “boons” are available across the Firefight missions to aid you against the undead onslaught. These boons include things like weapon racks containing assault rifles and battle rifles (neither of which were available in Firefight in the original Halo 3: ODST release).

On some maps, players will find Flamethrowers to fend off the Flood. On others, players will be assisted by allies. Marines and NMPD officers will help combat the Flood and can help you by manning vehicles and turrets. On night missions, allied Elites are delivered via insertion pods to aid you. If matchmaking isn’t your thing, these allies can help even the odds in solo Firefight and they can be enabled in any Firefight game variant, not only in Floodfight. Lastly, some Flood enemies will be generous enough to drop any grenades they may be carrying which you can then use to restock your inventory.

We can’t wait for everybody to jump into this expansive new addition to the legacy Firefight experience!"

Honestly insane. I hope they backport some of this stuff to the Halo 3 campaign 

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