BigBossBalrog Posted December 27, 2023 Author Share Posted December 27, 2023 The original "Key art" for Village. I still think Chris is at his coolest in the game. Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted December 27, 2023 Share Posted December 27, 2023 5 hours ago, BigBossBalrog said: I still think Chris is at his coolest in the game. I think to me it’s between Village and the DLC for RE7. Village has his coolest design and best moments, but it also has a few I don’t like. He’s definitely the best part of it except maybe Heisenberg. Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 7 Author Share Posted January 7 Been playing Bloodstained Curse of the Moon; Longstory short, after Konami mistreated him, the "papa" of Castlevania IGA decided to make his own spiritual successor, Bloodstained Ritual of the Moon; in the vein of Symphonyof the Night. He did it on kickstarter, and one of the stretch goals was an entire prequel game, made to play like the "classicvania's of the series" (before the games became open, they were linear platformers), and even got one of the OG sprite designers involved. Heard good things about Ritual but wanted to play the prequels first; they amazingly translated the game well. Plays like a NES platformer (and is hard as balls), and the sequel to Castlevania Curse of Darkness which we never got. And they look awesome. Each character plays differently too. 1 Quote Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 13 Author Share Posted January 13 This time I played through Infernax. In contrast to the above, it was designed to be a homage to Simon's Quest (The prototype to Metroidvania and honestly the first open world game. Very experimental...very flawed) You play as a Lord coming back from the Crusades, only to see your land beset by Demons. There's an overworld that can be transversed that lead to dungeons; five main "strongholds whose infernal dukes need to be killed to unlock the satanic seal to the breach head of the demonic invasion. In between there's villages, sidequests, puzzles, secrets (there's a day and night cycle that remixes the areas and adds bosses and secrets you can only find at night) encounters and all kinds of stuff. The art style is gloriously gothic. Coolest part through is it has a really complex morality system, which can effect your character, your spells, the gameworld, and the late-game really heavily. There's a bunch of different endings depending on how you play, Got the Ultimate Good ending on my first playthrough! 1 Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 21 Share Posted January 21 Been replaying RE2 Remake. Forgot how damn early Mr. X shows up in the B scenarios. Makes the game tense as hell. Just beat the first Birkin fight and met Ada. I miss her VA from this game. 1 Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 21 Author Share Posted January 21 1 hour ago, The Good Doctor said: Been replaying RE2 Remake. Forgot how damn early Mr. X shows up in the B scenarios. Makes the game tense as hell. Just beat the first Birkin fight and met Ada. I miss her VA from this game. They change a lot of the small details too; like Marvin's a zombie already and the character dosen't know who the fuck he is Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 21 Share Posted January 21 4 minutes ago, BigBossBalrog said: They change a lot of the small details too; like Marvin's a zombie already and the character dosen't know who the fuck he is Yeah, for that reason, I honestly prefer the A scenarios. Except for the ending. Quote * Link to comment Share on other sites More sharing options...
TheCzarsHussar Posted January 21 Share Posted January 21 1 hour ago, The Good Doctor said: Forgot how damn early Mr. X shows up Mr...who now? You must be referring to Chris Redfield. 2 Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 21 Share Posted January 21 22 minutes ago, TheCzarsHussar said: Mr...who now? You must be referring to Chris Redfield. Play the game and you’ll finally understand all the deep lore you’re linking to. Quote * Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 27 Share Posted January 27 @BigBossBalrog Just got through the police station on my Leon replay. It’s crazy how good a job this game does of maintaining the horror even when you’ve played it quite a lot. The zombies never stop being scary. Also, I completely forgot that Leon’s campaign has a segment where you have to run from a- -giant mutant alligator! Cool concept, and it made for a badass "action movie" sequence. But it’s a shame there wasn’t more gameplay involved with such a cool enemy. Imagine if they thing had been to the sewers what Mr. X is to RCPD, stalking the tunnels and chasing you through the water. 1 Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 27 Author Share Posted January 27 1 hour ago, The Good Doctor said: @BigBossBalrog Just got through the police station on my Leon replay. It’s crazy how good a job this game does of maintaining the horror even when you’ve played it quite a lot. The zombies never stop being scary. Also, I completely forgot that Leon’s campaign has a segment where you have to run from a- Reveal hidden contents -giant mutant alligator! Cool concept, and it made for a badass "action movie" sequence. But it’s a shame there wasn’t more gameplay involved with such a cool enemy. Imagine if they thing had been to the sewers what Mr. X is to RCPD, stalking the tunnels and chasing you through the water. The RNG system for whether you can one shot the zombie or not keeps it fresh. One of the few games that accurately portrays how bullet-spongey they should be. And yeah in the original it was more of a boss fight; (it was so still a linear chase, but you had to time your shots to take it down or do a puzzle instead of the glorified QTE it is in the remake. 1 Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 28 Share Posted January 28 32 minutes ago, BigBossBalrog said: One of the few games that accurately portrays how bullet-spongey they should be. Not sure I agree with that. If brain death kills them then a headshot should generally be enough. They’d just be bullet spongey if hit everywhere else. Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 28 Author Share Posted January 28 16 minutes ago, The Good Doctor said: Not sure I agree with that. If brain death kills them then a headshot should generally be enough. They’d just be bullet spongey if hit everywhere else. Well there's two types of headshots which I like; one that deals more damage but it isn't guaranteed to put it down, and the other that has a nice "clunk" and mini explosion that represents you getting the brain. Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 28 Share Posted January 28 43 minutes ago, BigBossBalrog said: the other that has a nice "clunk" and mini explosion that represents you getting the brain. Those are always really satisfying. Quote * Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 28 Share Posted January 28 Finished the playthrough. If I have one critique of this game, it’s that Leon and Claire’s stories don’t intertwine nearly as much as they should. The ending where they escape together feels kinda sudden and jarring because you spend 99% of the playthrough with no clue at all where the other is, or even thinking about them. Though it does lead one of the most unintentionally funny moments in the game. Leon: "Who’s this?" Claire: "This is Sherry." Leon: "Ok." 1 Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 28 Author Share Posted January 28 1 hour ago, The Good Doctor said: Finished the playthrough. Hide contents If I have one critique of this game, it’s that Leon and Claire’s stories don’t intertwine nearly as much as they should. The ending where they escape together feels kinda sudden and jarring because you spend 99% of the playthrough with no clue at all where the other is, or even thinking about them. Though it does lead one of the most unintentionally funny moments in the game. Leon: "Who’s this?" Claire: "This is Sherry." Leon: "Ok." Now finish Remake 4 1 Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 28 Share Posted January 28 10 hours ago, BigBossBalrog said: Now finish Remake 4 I will soon. But after binging those Romero movies I was in the mood for some classic zombie horror. Quote * Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 28 Share Posted January 28 @BigBossBalrog Anyone who says RE4R is an action game but not horror must’ve not made it to the Regeneradors. Scariest part of the original; scariest part here. Hell, it might even be scarier than the greenhouse in 2. 1 Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 28 Author Share Posted January 28 1 hour ago, The Good Doctor said: @BigBossBalrog Anyone who says RE4R is an action game but not horror must’ve not made it to the Regeneradors. Scariest part of the original; scariest part here. Hell, it might even be scarier than the greenhouse in 2. "I'm the real fool." Even the Gannodoes are terrified of them Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 29 Share Posted January 29 21 minutes ago, BigBossBalrog said: "I'm the real fool." Even the Gannodoes are terrified of them Things are one of the most terrifying enemies in all of Resident Evil. Their area is so stressful. Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 29 Author Share Posted January 29 4 minutes ago, The Good Doctor said: Things are one of the most terrifying enemies in all of Resident Evil. Their area is so stressful. Perfectly implemented concept to gameplay enemey. Completley unique with a gimmick that's still very dangerous and non-trivial. 1 Quote Link to comment Share on other sites More sharing options...
The Good Doctor Posted January 29 Share Posted January 29 1 minute ago, BigBossBalrog said: Perfectly implemented concept to gameplay enemey. Completley unique with a gimmick that's still very dangerous and non-trivial. Made all the better by the environment you face them in. Really adds to the horror. Quote * Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 29 Author Share Posted January 29 So excited for the new Stalker after my playthrough of SoC Quote Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 30 Author Share Posted January 30 1 Quote Link to comment Share on other sites More sharing options...
BigBossBalrog Posted January 31 Author Share Posted January 31 https://www.gematsu.com/2024/01/resident-evil-4-remake-sales-top-6-48-million Capcom updated Sales for the series. 4 REMAKE is at 6.5 (and is the fastest selling in the series. On the verge to catch up to the others much quicker.) Village is 9.4 Million overall copies sold 2 REMAKE is at 13.6 million. 3 REMAKE is at 8.4 Million. 2 of course is continuing because it's a legit amazing zombie game. Really glad to see such massive success. Village is lowkey becoming a sales gargantuan; once more a high quality game. I hope Capcom's takeaway is that experimentation works (like the baby in the basement, and the gothic horror setting). Considering how low Remake 3's budget was, I'm sure Capcom is very pleased with those sales 1 Quote Link to comment Share on other sites More sharing options...
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