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57 minutes ago, The Good Doctor said:

There will almost certainly never be another game set in Tamriel where we will have the ability to literally tear Imperial souls out of them by screaming words into their faces. How can anyone be expected to not take advantage of that opportunity?

To literally rip them a new one? With my mouth? XD 

And the civil war soldiers die so easily too so you can do that pretty consistently.

"Even the hardest dick must go flaccid." -Colonelkillabee

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Since it’s just me and another graduate in the holdover bay know, the drill sergeants have been letting us go down to the battalion gym and work out, but tonight they let us go to the Sand Hill gym, i.e. an actual good gym and we did a full body workout and I am insta-sore right now.... the next couple days are gonna be rough XD

Fuck:dntknw:

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And holy crap new Werewolf the Apocalypse details. Seems like it's going to be a more action oriented Bloodlines.

trGW5sA.jpg

"This action RPG has you step into the shoes - or paws - of a member of the Fianna tribe, an Irish group of werewolves who prize family over everything. Yet you’re an outcast, a veteran of battle that has turned into a lone wolf (literally). After spending some time alone in the wild, you’ll be called back to help your ex-pack out of a spot of bother, as something’s happened to your son, which probably doesn’t bode well. At its heart Werewolf: The Apocalypse is a story of the bond between a father and son, but you’d be forgiven for forgetting about your son thanks to all the general devastation in the world around you.


See, the whole game is built around managing your rage meter. As an emissary of Gaia, you have a special affinity to the natural world and you know that us humans have been royally screwing up. The more you find out about what we’ve been up to - pollution, drilling in natural areas, submitting to greed - the more your rage meter will increase. Sometimes it can be as simple as finding a document mentioning oil spills when you’re exploring as a Lupus, other times you’ll be talking to an NPC and they’ll mention some environmental hazard going down nearby.


Tearing apart your enemies looks deliciously fun. Be careful, though. Indulge too much in that ferocious behaviour and you’ll go into Frenzy mode, where your attacks become especially devastating. If you stay in Frenzy mode too long, you run the risk of being ‘touched by the Wyrm’, which is an immediate game over as its corrupting influence, well, corrupts you. To end Frenzy mode and ensure this doesn’t happen, you need to kill everyone around you, according to Desourteaux. Even your friends. “You have to kill your allies as well,” he says, “because you see them as a threat. When you go into Frenzy, you’re not able to recognise everybody - everyone looks like a threat”. Like an awkward family reunion, the game will remember that you massacred your friends. Your brutality will affect future quests, the ways NPCs behave towards you, and even what kind of enemies you face."
 

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14 minutes ago, BigBossBalrog said:

And holy crap new Werewolf the Apocalypse details. Seems like it's going to be a more action oriented Bloodlines.

trGW5sA.jpg

"This action RPG has you step into the shoes - or paws - of a member of the Fianna tribe, an Irish group of werewolves who prize family over everything. Yet you’re an outcast, a veteran of battle that has turned into a lone wolf (literally). After spending some time alone in the wild, you’ll be called back to help your ex-pack out of a spot of bother, as something’s happened to your son, which probably doesn’t bode well. At its heart Werewolf: The Apocalypse is a story of the bond between a father and son, but you’d be forgiven for forgetting about your son thanks to all the general devastation in the world around you.


See, the whole game is built around managing your rage meter. As an emissary of Gaia, you have a special affinity to the natural world and you know that us humans have been royally screwing up. The more you find out about what we’ve been up to - pollution, drilling in natural areas, submitting to greed - the more your rage meter will increase. Sometimes it can be as simple as finding a document mentioning oil spills when you’re exploring as a Lupus, other times you’ll be talking to an NPC and they’ll mention some environmental hazard going down nearby.


Tearing apart your enemies looks deliciously fun. Be careful, though. Indulge too much in that ferocious behaviour and you’ll go into Frenzy mode, where your attacks become especially devastating. If you stay in Frenzy mode too long, you run the risk of being ‘touched by the Wyrm’, which is an immediate game over as its corrupting influence, well, corrupts you. To end Frenzy mode and ensure this doesn’t happen, you need to kill everyone around you, according to Desourteaux. Even your friends. “You have to kill your allies as well,” he says, “because you see them as a threat. When you go into Frenzy, you’re not able to recognise everybody - everyone looks like a threat”. Like an awkward family reunion, the game will remember that you massacred your friends. Your brutality will affect future quests, the ways NPCs behave towards you, and even what kind of enemies you face."
 

This sounds pretty awesome btw

"Even the hardest dick must go flaccid." -Colonelkillabee

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Christ!

Am I playing a medieval or horror game?!

Its part of an intense mission and I'm fleeing from both bandits and Cumans at night, whistling for my horse while running as far away from the camp as possible.

Did I mention its heavily wooded and pitch black outside the torch Henry is holding?

Out of fucking BUSHES this Cuman comes flying from fifty feet away and hits Henry with his sword, HE WAS FUCKING FAAAAST!

It scared the shit out of me, @The Good Doctor it was like that video I linked with the guard flying with that kick glitch.

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Not to get us back into politics,  but have a gander at a site called the Crime Prevention Research Center. It's a conservative site but data comes from public sources. Shows clearly how the data is being manipulated to make random mass violence seem unique to the US when proportionate to our populaton, it's not. We're behind several European countries and only just ahead of Canada.

Our media and political establishment is a pit of liars.

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17 minutes ago, Celan said:

Not to get us back into politics,  but have a gander at a site called the Crime Prevention Research Center. It's a conservative site but data comes from public sources. Shows clearly how the data is being manipulated to make random mass violence seem unique to the US when proportionate to our populaton, it's not. We're behind several European countries and only just ahead of Canada.

Our media and political establishment is a pit of liars.

A bunch of big news outlets have been saying that we’ve had 18 school shootings in 2018 already. They don’t mention that two of those were suicides, six were either accidents or stray fire from elsewhere, and one was a student who fired his gun on campus but didn’t shoot at anybody. None of these hurt anyone besides the suicides. Of the rest, two of the shootings that injured people were accidental and another happened outside of the school.

Not saying that the one this week wasn’t awful, but the media definitely skew the numbers and omit information to make it look much worse than it is.

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Generally speaking though, the media obviously manipulated events to play into their narratives. But Fox News is just as bad about it as anyone, and Lott is a contributor there. It’s hard to say he’s somehow outside the media when his flawed study on the incarceration rates of illegal immigrants gets parroted by Jeff Sessions and Arizona politicians. 

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