Jump to content

TheCzarsHussar

Seekers
  • Posts

    9,709
  • Joined

  • Last visited

  • Days Won

    144

Everything posted by TheCzarsHussar

  1. ESO needs to give us some sweet ass Nordic mail armors, there's so many good Norse inspirations to choose from.
  2. Dammit Colonel. You've spilled the beans. Dominion spies are everywhere
  3. You're the only reason I grace tumblr with my divine presence.
  4. @ColonelKillaBee You got punted by a giant. I am satisfied.
  5. @ColonelKillaBee Everything gucci til the Dunmer start buying Redguards for them plantations
  6. This is absolutely lit. If you don't want to see the buildup just skip to 19:46.
  7. It should also be noted to ignore the location placement of the Roscrean map. As is the case of Boarstruffles, it's in a completely different place than depicted on the map.
  8. Props to anyone that finds the secret message, although it's not exactly the most hidden
  9. Roscaereath, The Montane Palace. Ethurmenas nyr-Rem Author's Preface and Letter to the Patron ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Most gallant gentry, it is the assumption of this collection of parchments that the patron has concluded their reading of the previous chapter in this collection. Of which seeks to replace the aged and rather incorrect of statement Imperial Pocket Guide's Western Roscrea. Thus in following chapter it is with my humble esteem of writ that the patron of this work may understand the fascinating history of my native people's landmarks of population. Our struggles with collapse, the change towards a semi-nomadic lifestyle, and the affiliation with civilization that ever likens us to the civilized Tamrielic peoples. We are no lesser. Should anything of my writ be found lacking or dullard I ask forgiveness, it is no fault but my own. Be in good faith. Survivor of the Theological Collapse Long before recorded history began in the west with the rediscovery and translation of the draconic language, Roscrea was devastated by a near mythological collapse. The ancient religious centers were left in ruin, with all primordial record lost with it. What little is known of that period was the prevalence of palatial citadels, a facet of life that would make a return in the plateau, and their urban populations. The oral traditions of the Middland Plateau long after the collapse shows a semi-nomadic lifestyle, with tribes traversing the many hundreds of rivers, lakes, and glacial canyons of the plateau for grazing grounds. While a few tribal populations were sedentary farmers with sparse earthen fortresses, they were the minority; However, these populations would dominate the plateau at the dawn of recorded history. Secluded in the mountains of the southern plateau remained the palatial citadel of Rocaereath, long abandoned by it's priestly lords yet residence was taken from the local highlanders whom were once subjects. These were the prosperous inhabitants of the Roscaen Gorge, of which the palace was named in honor. The gorge reigned from the high frozen mountains where it's glaciers partially melt during the warm season and flooding the gorge flood plain, before receding in the winter. Residing throughout the entire gorge atop it's canyons, they tend to the winter-hardy Dragonstalk Sugarcane at the valley, the only source of sugarcane on the island. The cycle of flooding and receding allows rich sediment and good harvests. Form meets function and with the grand citadel avoiding neglect and ruin, continuing to rule a content sedentary population unwilling to devolve to a semi-nomadic lifestyle, they survived where nearly all other urban centers collapsed. League of Long Roscaen For an long age, Roscaereath was the only urban center west of Stonemoss, itself deserving of a chapter of note, and dominated the surrounding highlander tribes around the gorge. However, prehistoric hegemony left lawlessness beyond the clan structure and the Roscaen Gorge was beset by marauding non-Roscaenic tribes. At this period of time Roscaereath encompassed the palatial citadel itself, far flung from the modern city and struggled to protect it's subject gorge farming population, spread across the entire gorge it was impossible to defend every stalk-stead terrace. Roscaereath declined tremendously after the collapse, losing much in the way of prestige, stalk-terraces and rural population. Strong chieftains came and went, expanding the settlement of the gorge then losing it upon their decline. Only the increasing advent of settled life within the plateau could allow for the reemergence of their lordship. While the exact period is uncertain, what is theoretically dated some time in the First Era, Roscaereath would develop hegemony across the entire gorge. The now growing township was blessed with a string of strong chieftains and valiant retainers, a monumental project was commissioned by the palace-court. Earthen mound walls were ordered to be built, encompassing the entire gorge with the settled rural folk expected to assist in it's construction and manning. While crude and basic, it had to be considering the sheer magnitude of manpower needed, the commission was carried out over an Atmoriantry generation, for the patron that is roughly a century. The patron need consider that this territory was rough and mountainous, and was already an issue for hostile mobilization only further impeded by the simple earthen mound walls at the time. At that period of time only Roscaereath had the massive organizational capabilities to construct such a monument. After the firm foundations of their monumental work had finished, the complete hegemony over the gorge was complete. Centuries prior to the advent of recorded history, the Roscaen League was formed with Roscaereath as it's capital. The first large scale communal structure was formed since the Theological Collapse, in time the league of tribes would form into a kingdom and set about the conquest of the Middland Plateau, and Old Dowry. Cult of Meridimagna With a firm understanding of the early known history of Roscaereath and it's dominion over the Roscaen Gorge, it is pertinent that the beliefs and cult-worship of their state be understood. After the religious void the collapse of the dragon cult created, it is unknown how many nature cults were whisked into existence. There is little evidence the Nordic Pantheon had any wide scale worship in the Middland Plateau. What dominated the beliefs of the prehistoric tribes was in their environment. The complete reliance on the ebb and flow of the Roscaen Gorge flood plain dominated the people of Roscaereath and the gorge at large. Without the melting and refreezing of the highland glaciers their society couldn't exist, the only farming to be done in the mountain was through canyon terraces. Everywhere in the vicinity was either barren ash desert, acidic boiling lakes, and active lava plots. Prior to recorded history they observed it was during the months of Mid Year and Sun's Height that the warm season was at it's peak, that from Magnus they received life. To the Roscaen tribes Magnus and the light, and heat of which sustained them and nourished them. In admittedly theologically primitive cultures, compared to the Divines of which there are Nine, it was the relationship of sustainer and nourisher that beget worship. However for as much as their early culture worshiped Magnus, it was formless and otherwise empty, with a drought of iconography to worship, a holdover from the dragon cult was the obsession of the physical to worship. According to oral legend-history a Roscaen Frost-Hag was practicing her craft in the highlands when she formed an ice-prism while practicing frost-javelincraft. That at the height of day the light of Magnus reflected so perfectly within her ice-prism that a rainbow of colors refracted in impossible ways into the reflection-form of the Daedric Prince Meridia. Believing herself to be an aspect of the sun, the frost-hag threw herself in prostration and praised the gifts of life her warmth and light bring each year. Collusion with Daedra are oft never good, so it is fitting and ironic that the transaction which they partook in is lost to time. Nevertheless the worship of Magnus continued, warped and changed into a cult dedicated to a personified deity. And in so doing they worship neither Magnus nor Meridia, but a altogether perturbing amalgamation they call Meridimagna. In doing so they are classified in the census as Daedric worshipers. In their defense they truly do believe to worship the sun, but Meridia is their icon they desperately need, though her influence is felt on their worship. Perhaps the most glaring thing being the symbol of their kingship, although originating during the time of the league, being a long haired native woman in the nude, bearing three sugarcane stalks in her left hand facing outward as if to be taken, while her right bearing an ice-prism taking in the sun's reflection and refracting a rainbow of light downwards to a glacier. The symbolism is obvious if not striking and rich in depiction. Kingship and the Dawn of History Native historiographers universally associate the beginning of recorded Roscrean history with the ascension of Kreinalhd Sun-King. Kreinalhd itself is a corruption of the dragonic words Magnus and Destroyer, it can be derived he was the chieftain of Roscaereath and likely a man of the clever craft. Kreinalhd was a terror invoking tyrant at the height of Roscaereath's power, something he exercised to a point. The Roscaen League under Kreinalhd was organized on a large scale and under the preceding chieftains had expanded beyond the gorge into the lowland, defeating and absorbing tribes that dwelt on good land. Warfare at the time was dominated by duels between bands of nobles and their retinues and champions. This was the way of the conquest from the beginning of time, even under the ancient religion, and while it worked well for the league in times past, it had also hampered their growth. Kreinalhd's parents failed in a duels of retinue's against the growing chiefdoms at the plateau's southern coast. Kreinalhd was in warfare passionate and hateful, fighting in his father's retinue when his chieftaincy remained, and according to written records long after his conquests Kreinalhd's father was felled in a duel with a rival chieftain despite his retainers outnumbering the rival's three to one. He grew to hate duels between champions and retinues, and when Kreinalhd stroked the fervor of war his authority commanded every father and son of every family to hew stone into spear and arrowheads, and commanded his nobles and retainers to don their mail and iron of arm. It was at the head of a host which Kreinalhd wage war against his rival chiefdoms. Roscaen traditions of warfare against semi-nomadic raiders raised a culture adapt and favorable to the greatbow, a warbow of such draw strength that no human could pull it back, even for Atmoriants only the strongest could loose the arrows. When rival nobles and chieftains would sally from their homesteads to challenge Kreinalhd and his champions, they were met with the loosing of great arrows, that pierced the first rank, and pierced the second rank, and pinned the shields of the third rank to their arms. And the host of Kreinalhd would sack the foe's homesteads and enslave their sons and daughters. His host was the greatest the island had seen since the collapse and discouraged resistance by acts of destruction on his enemies, yet showing restraint and even rewards on the tribal strongeholds that surrendered to Kreinalhd and his host. These were the tribes absorbed into the league and added to the host. With only a year of chieftaincy under his ordained person, the Roscaen League had expanded throughout the entirety of the southern plateau. His host had conquered every lake-tribe, every hill-tribe, every coast-tribe, every canyon-tribe, and river-tribe between the ash-deserts and the coast of the south. It was later recorded that Kreinalhd returned to Roscaereath, with his victorious Roscaen portion of his host, alongside their share of slaves. By claim of divine right of conquest he and his priests proclaimed Kreimalhd Sun-King, first king of the Roscaerean Kingdom. Note to the patron, is that while debated, the Roscaen tribes are likely the origins of the island's name. Their kingship is very linguistically similar to the modern name. His kingship was no less bloodthirsty for conquest as he was fine mead! But was unwilling to stretch his host thin. Instead of pressing beyond the ash-deserts and frozen mountain paths to conquer the rest of the plateau, he instead spent sixty years administering his kingdom and integrating it fully. Very few monarchs of any culture, Roscrea or otherwise can be likened to such restraint, five hundred companions conquered all of Skyrim after all. He was wise to adhere towards tribal absorption. It is estimated that Kreinalhd was in his early hundred ten's when his realm was fully stable. He had conquered by means of a peasant army headed by a band of skilled nobles and retainers, conquered dis-unified and sparse tribes and chiefdoms. During the twilight midway of his life he was the head of a thousand warbands of bondsmen with household guards of retainers in the hundreds, lording a kingdom birthed into stone with proto-feudal governance. During this period he integrated the conquered tribes by means of kinship through marriage and indebted the nobles to his court by the giving of lavish gifts. Roscaereath's artisans and stone masons became fabulous and wealthy through several restorations of ancient ruins and established new settlements. The lengthy stretches of earthen walls that encompassed the gorge were built upon, wooden palisades were replaced with stoneworks of more advanced design, something that still remained well into the Forth Era. To this very day the region is still among the most urbanized in western Roscrea. Concurrent in this period was the reemergence of the Isle of Long Stones in the late First Era. Nor was Kreinalhd inactive in his aspirations of war, he had trusted sailor-folk sail across the island observing the coasts, and hardy scouts foot through the ash-deserts and observe the tribes across the plateau. It was much different than the south at the time of his conquest. There were countless walled villages and hill-forts beholden to moderate townships in the west beyond the plateau, while within the plateau the growth of urban centers was making a return and the chiefdoms were becoming wealthy from rich farming and good mining. It was a very familiar mirror to what Roscaereath and the league had been...centuries ago. The Sun-King would delay no longer and with good footing found through an ash-desert, his grand host swept through the north and laid waste to hill-forts, and sacked disobedient townships, and enslaved entire villages. Tribes and chiefdoms united in confederations and kingships of their own to halt the Sun-King, but when they finally mustered the numbers to challenge him in the field it was poorly matched up. There at the ruins of the ancient seat of power in Roscrea, the two arms took to the field. Neither sent in champions to duel, that was met with arrows when done before. Kreinalhd's grand host were veterans of conquest and had spoils of war and many wore armor of gambeson and mail, against the peasantry amassed to protect their homesteads and the nobles with their retinues. The loosing of great arrows and push of shields filled the day, it was recorded that even the nobles of each side took into battle many spears to throw at one another and were unable to clash with polearms and swords. Though assured of victory by the nearing of sunset, Kreinalhd and his retinue took sight of what they had thought was just another mountain among the field of battle, but when the clouds parted it revealed the most grand of ruined shrines he had seen, embracing the sunset. The Sun-King's heart was divinely moved by melancholy and aspirations and he granted mercy to the defeated survivors. Even in ruin, the ancient seat of power was more grand a thing than anything in his kingdom. It was the memory and reminder of a once unified Roscrea, fallen to ruin with it's inhabitants having lost their way and devolved into a lesser people of dirt, and wood, and lesser stone. The old king was said to have wept at the memory of all he destroyed and swore to do more than conquer, he aspired to his and the defeated folk to renew and restore to the greatness of old, instead of driving Roscrea further into squalor. Kreinalhd ordered his court be relocated to the ruined seat of power and took up personal residence in the ancient palatial-citadel, effectively moving the capital of his kingdom. While it should be noted that this was by no means an end to the Sun-King's conquest of western Roscrea, in all further campaigns he showed a trifling of mercy when the opportunity allowed for it. And never again under his rule of arms was an urban center sacked or razed. Note to the patron, while certainly romanticized as armies require payment through spoils of war or state wages, the Sun-King must have exacted harsh tributes to future conquered peoples or looted the homesteads of nobles. It is however well believed that he truly did spare the fates of urban peoples total destruction. Kreinalhd delegated command of his host to a trusted and favored son, Ecorios, while residing over the conquered remains of the Middland Plateau. He was said to have remarked to his Retainer-Thanes, "This marks my resting place, I shan't be leaving in this life again." in regard to the ruined seat of power. While he favored son went about in conquest against the numerous minor peoples and tribes of the Old Dowry the Sun-King exercised the remainder of his life overseeing the restoration and building of his new capital, affectionately named after his son, well earned of his favor: Ecoriobriga. Now an old Atmoriant and feeling the ebb of life approaching, the Sun-King at the age of one hundred and ninety four entreated a strange white-cloaked visage. The white-cloaked clever man asked if the Sun-King lived a fulfilling life, and if he was satisfied of his worldly actions. Kreinalhd was pleased with his life, he regretted the destruction of the urban, more so than the loss of life and expressed happiness that in the final epoch of his worldly life to see the ongoing restoration of the ancient seat of power and in all it's majesty have some life breathed back into it. The white-cloaked clever man applauded his strength of arms, gave great respect to the splendor of his retainers arms, and lauded the gains of a kingdom to grace the island after so long. And so offered to record his deeds in stone language so that it may be kept in the minds and hearts of all, even if every tongue forgets the story and every ear goes unheard, it may be preserved in accordance for the eyes to gloss and inquire. The Sun-King asked with his strong voice who such a learned man was and whom was his master of writ. The white-cloaked clever man spoke well and recorded. "I am a adherent to a lost philosophy, not of light and sun worship but much more attune to what we should. Ancient foreknowledge of an age long in ruin, it is noticed your court has shown reverence and a deep love towards this ruin. My good king, you are well received by the learned folk of the Long Stones. Don't you understand my coming here? Entreating guests of strange outlook and visage, surely you have foreseen it. As the ancient seat was, it is within the power of I, and my lord, to aid your station in it's restoration. That is the purpose of my person, you have dreamed...and bore nightmares of this ruin in all it's splendor. Hereupon we shall teach you the laws of old, and the writ of old, and the masonry of old, and the religion of old." It was by the white-cloaked clever man that should the Sun-King convert to the faith of old, then he and his descendants will be ordained and rightful rulers of the Sacred Crown, the ancient seat of power. For indeed did Kreinalhd both dream and bore nightmares of splendor. It was so that Kreinalhd Sun-King and his favored son, and his lesser favored sons, and his daughters and granddaughters all took up oaths of worship and praise, to the deities Ald-Tusk, and Jhunal. They did not forsake the worship of their brethren in Roscaereath nor forthwith banish that school of worship, but swore their linage would worship no others than the two great deities of the white-cloaked clever man. Upon his deathbed and full of ill-health, Kreinalhd was king of all the Roscreans from Roscaereath in the south, to Ecoriobriga in the north, and far off Boiliobris in the west. He never realized his dream of uniting all the island under his Kingdom of Roscaerea, for time and frozen wastelands were against him and passed into death at the impressive age of one hundred ninety nine. True to his conversion to the ancient faith, Ecorios had his father prepared by the white-cloaked clever men and entombed underneath the ruins of the ancient seat of power, instead of cremation as is custom in Roscaereath. The Restoration and Decline Kreinalhd Sun-King is both the greatest and last king of Roscaereath. He is heralded as the ancestor of all kingships to come, even the current King Cassivelogenos is related to the Sun-King. With the guidance of the white-cloaked clever men, the ancient seat of power was restored in full splendor under the reign of Ecorios, and his decedents will expand beyond the restored palatial-citadel and gradually the city will emerge as we know it in the mid Second Era. However, as Ecoriobriga rose to dominate the kingship, Roscaereath declined. It was and would remain one of the wealthiest regions of the Middland Plateau, but it's population never converted away from their ancestral worship of Meridimagna and were increasingly ostracized in the ever popular and expanding dragon worshiping island. The region is among the most industrious with well dug, deep, and numerous mines yet their region is riddled with uninhabitable land and overall poor farming outside the Roscaen Gorge. The population at times struggled with stagnation whereas Ecoriobriga's population boomed from the rich agrarian lifestyle the many extinct volcanoes offered. When Ural Septim invaded with his liberating legions, Roscaereath didn't put up much of a fight. They were too weak and too dependent on their goods to risk warfare with such a powerful entity as the Imperial Legions. While the townships of the Roscaens followed their mother city, Ecoriobriga did not and would put fierce opposition for nearly four years, much of which was spent besieging the capital of the kingdom. After the conquest when Ural dismantled the Kingdom of Roscaerea, the old city of Roscaereath was formed into Roscaen Province and the capital of Ecoriobriga was established as a client Kingdom of Ecoriobriga. Each were beholden to the Empire, and each could rule under Imperial law their domains. However with Solitude annexing Roscrea in the Third Era the enforcement of Imperial law was all but gone as the garrisons returned to the eastern island. As such even though it wasn't through force of arms, the Kingdom of Ecoriobriga asserted hegemony over Roscaen Province and itself annexed into the kingdom. It is unfortunate to see a city and people with such a rich history be just another Hold of the Kingdom of Ecoriobriga. Roscaenic Atmoriants are simultaneously a well functioning and urbanized people, yet are secluded and forlorn. The richness and bright expression of nobility found in Ecoriobriga is nowhere to be seen in this realm of the old and dragged. Too much love was expressed into stone and iron, in sugarcane and glass, into tin and bronze. That now the people are worn out and stagnant. If ever a more forlorn defeated folk exists, it is the author's opinion of amazement should it be found elsewhere beyond Roscaereath.
  10. I think I just had one of my all time favorite invasions. I was playing on my glass canon fun dex build who uses every tool and trick in the book (It's a themed character) going up against three friends obviously in a chat together. They're doing a themed gank in the Ringed City Streets. I invade their world with an invader-friend already present, we stomp a blue then find the host and friends at the ladder at the streets bonfire. They climb up the ladder to be cheeky and ambush us at the top. Invader-friend climbs up and I go the long way around to see if they jump down, after a little waiting I understand they won't jump down so I go to the ladder where they killed said invader-friend. I climb up just before the top and see they're all waiting for me up there. Now I did a billion IQ move and unequipped everything but my Sharp Caestus and I fucking went to town on the host and his two friends, popping pocket poise and L2ing literally three people. It was the greatest moment of "I'm not trapped here with you, you're trapped with ME" ever and they scrambled and panic rolled at first then tried attacking, too late as I already killed one phantom and the host, then finished off the last one before it kicked me out of the world.
  11. That moment when one of the most badass titles "the Sun King" belonged to a Frenchie.
  12. A whole lot of machine spam. Come to think of it, they'd pretty much be playing an RTS under there.
  13. Correct me if I'm remembering incorrectly, but isn't Labyrinthian either within or near the ruins of Saarthal? That combined with the Ancient Nords are already very impressive underground builders, I think the most likely cause would be that the Dwemer either tunneled into Labyrinthian or the underground ruins of Saarthal. That's a pretty neat theory, is it because of how fucking uber badass powerful Ysgramor and the 500 were?
  14. I mean since Blackreach is said to run under all of Skyrim (didn't actually know that until now), what's so lore breaking about the Dwemer having tunneled under Saarthal? Not saying that they tunneled under there during it's heyday or even if that's the reason for the Eye to be down there. But it's not far fetched to me that between the point where the city feel to ruin and ESO that the Dwemer tunneled under there. Posted this comment at the end of page 32 so whoops if this was already said.
  15. I do use Windows 10 so am I gonna run into the same crashes as Nick?
  16. Any overhaul mods I should know about? Or should I jump in with vanilla?
  17. @BigBossBalrog Yo Shogun 2 is going to be free on steam if it's snagged between the 27th and 1st, from CA themselves. Looks like I'm finally getting a shot at Muh Folded Steel Swords 2
  18. Came across interesting reimaginings of Elder Scrolls armors, trying to keep the original style and theme while making them practical and more realistic.
  19. Vlad Dracula approves of this message. #LongHairDudesClub
  20. Nord: ✓ Badass: ✓ Magnificent beard: ✓ Magnificent hair: ✓ Begone THOT look: ✓ Yessir everything checks out.
  21. Balrog can lick his Nordic Berries, that hair is top tier.
  22. OH MY FUCKING GOD That has to be my all time favorite ESO pic I've ever seen. Bardok playing his stupid lute facing forward, turning his head to look at you like you said some stupid ass shit with a red lightning bolt in the background And they say you can't hear pictures.
  23. Snow Throat about to take his Nordhood away if he keeps getting his noodle stuck in them bitches.
×
×
  • Create New...