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TheCzarsHussar

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Posts posted by TheCzarsHussar

  1. 1 minute ago, The Good Doctor said:

    I honestly would prefer this even in the games we get now. Large map nodes allow for way more diversity of location, cut out a bunch of useless space, and make the scale feel much larger and more accurate.

    I’d rather have a Fallout game with like 8 or so regions that are totally unique, like the Pitt, Point Lookout, Zion, New Vegas, etc. instead of one big map that is mostly the same and revolves around one urban location. So if there are thriving cities, they would get their own entire map nodes and wouldn’t have to be tiny like they always end up being.

    The ruined towns of Fallout 1 felt massive compared to New Vegas itself because of the scope they managed due to the map nodes and cells. Damn right I'd love them to reproduce this in modern engines.

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