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TheCzarsHussar

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Posts posted by TheCzarsHussar

  1. Just now, BigBossBalrog said:

    That's because their all assholes. 

    Harming someone whose being nothing but helpful to you, and whose an innocent priest is not the marks of a warrior. It's the mark of murdered, and a prick.

    Oh of course it's morally wrong, he's a kind warrior priest.

    Wouldn't stop my character's hand, even historically (Romans too >:O) the priestly and wise men weren't always spared, that's a romantic thing.

    Also he is a warrior, a Knight-Paladin to be exact. Priestly warrior but still a warrior.

  2. 35 minutes ago, BigBossBalrog said:

    Your Nord character kills an innocent priest and the last survivor of his species? Sounds like a genocidal dickbunny to me, especially considering Gelebor is nothing but kind and respectful.

    Anyway, SoC remake reviews came out, and i'm pretty shocked at how well it's been recieved. Glad the next generation can enjoy this masterpiece.

    http://www.metacritic.com/game/playstation-4/shadow-of-the-colossus

    The character I'm playing now that would have Shouted Gelebor into hell is meant to be an oldschool Nord, men come first.

    It's the Arena, all men in Sovngarde would sing of the Dragonborn's deed of destroying an old enemy. Do you think Ysgramor or any of the old 1st Era Nords would take pity and spare Gelebor?

    I don't.

  3. 20 minutes ago, BigBossBalrog said:

    Your Nord character kills an innocent priest and the last survivor of his species? Sounds like a genocidal dickbunny to me, especially considering Gelebor is nothing but kind and respectful.

    Damn right he would, let the last of the old Falmer feel the weight of all Atmora crushing down atop him.

    If I had any say in things after Gelebor bestows Auriel's Bow my character would Shout him into hell.

  4. 29 minutes ago, The Good Doctor said:

    You also are forced to not kill the heck outa Serana the moment you find her. You know, the vampire that you, the vampire hunter, went there in search of.

    All in all I've written a ton about why I like that DLC, but there are a few moments where it counts on you not roleplaying a seemingly obvious roleplay choice, and it's kind of annoying. That, and the Volkihar not having their crazy ice powers are my two biggest complaints about it. The rest is great, in my opinion. Narrative and character-wise, it's the best story Bethesda's done in a long time. 

    It's better then Horse Armor :P

    Nah I actually do like Dawnguard, it's just not the best for roleplaying any kind of Nord character. It really does have it's great moments too.

    I've never actually played the Vampire side of the story, I finally was able to enjoy and use the Werewolf stuff for the Companions line instead of instantly working to cure the character. Maybe at some playthough in the future I'll try out their pov.

  5.  

    ReaverGuy.png.ef98c613f86918fa0826ee41bb955a4b.png.006cdd399de3d6cec4cc6a9ab40ec877.png

    Name: Sinbad of the Third Tribe.

    Tittle: Heart of the Reavers

    Race: Caucasian.

    Sex: Male.

    Age: 31.

    S-7 P-6 E-9 C-2  I-5  A-6 L-3

    TAG!: Energy Weapons, Melee Weapons, Outdoorsman.

    Traits: Built to Destroy, One In a Million.

    Faction: Nomadic Reavers (Formerly).

    Position/Rank: Purifier of Saint Di Ode (Formerly).

    Appearance: Being part of the Nomadic Reaver's warrior elite Sinbad like all the other elite was well fed while the Nomadic Reaver's slaves were malnourished unless bountiful harvest 'came into the Reaver's hands'. Sporting light brown hair that has in the past week grown shaggy and unkempt, Once had a well trimmed mustache that has too grown unkempt. 

    Under all the getup and equipment is clothing that attempts to keep the old glory of the Reavers, Though it still bears a tribal appearance that attempts to look settled. Without the already limited production capabilities of the old Reavers this was the best they could produce themselves.

    Weaponry: Sap Gloves equipped on his person, Punch Dagger stored on his person, Spiked Club stored on his person, Wattz 2000 laser rifle, Four Throwing Darts on his person, Zip Gun on his person.

    Equipments: Respirator of Reaver design passed down three generations, Night vision goggles of Reaper design passed down three generations, Various pieces of armor from Reaper design passed down three generations of which modified what didn't fit.

    Personality: Like all the Nomadic Reavers Sinbad follows the old faith of the Reavers, Plenty dogmatic about the doctrine given the religious position within the Nomadic Reavers. As with the third generation things have became diluted in comparison to the long dead first generation that fled Chicago, The technological society that the first generation still brought with them has became intermixed with tribal society such as it happens when a settled entity takes up nomadic lifestyle. Sinbad certainly is true to the name having little quires with marauding, Stealing and murdering to help keep the Nomadic Reavers afloat.

    However the Nomadic Reavers have still attempted to keep themselves to the same religious education doctrine for the warrior elite, Preferring to keep the actions of the first generation alive through keeping the enslaved tribals illiterate.

    Should Sinbad ever come inter contact with the Brotherhood of Steel his life depends on presenting himself as mere tribal.

    Background: Three generations ago during the conflict with the Calculator the Reaper Movement was beset upon by both the Brotherhood and 'hydroelectric fiends of Satansoft', While the Reavers would eventually be absorbed into the Brotherhood there was for a time chaos as the Reaver's leadership and hidden themselves throughout and communication had been severed. While later restored one detachment of the Reaver Movement out in the field excavating what was believed a cache of pre-war technology had been cut off from their leadership with last known communications being attacks by both the Calculator's robots and Brotherhood of Steel.

    What was perceived by this detachment as the loss of their four elders and decimation of the movement itself set in effect a panic throughout the ranks, Consolidating the detachment a night was spent examining all options and after prayers to Saint Sony it was decided that all was lost. The detachment was but ninety something odd men in total with minimal supplies but well equipped and determined to survive through any means necessary gathered all equipment that could be used on the move, Set about building tents and headed away with hastily built tents, A baggage train of brahmin and whatever technology brought with them that could be uprooted.

    This detachment would never know of the events that followed suite in Chicago.

    Early on as it fled both Brotherhood and Calculator the now Nomadic Reavers targeted weak tribes on the fringe and while outnumbered would prevail through superior weaponry and tactics, Pilfering the villages, Enslaving those who were not slaughtered and should the tribes targeted be culturally advanced enough to have elders or nobles give forth an option to remain free men should they convert to the Reaver's beliefs and join as 'Lesser Revears'.

    It was a time of desperation as the once detachment of Reavers had no woman among them and thus no way to breed, For all they knew the Reaver Movement would die if they did not pass on their beliefs. The Brotherhood would remain a fearful thought to these Nomadic Reavers who would for three generations never enter land even near Brotherhood controlled territory.

    It would take many years to get anything close to a stable state of being in their new nomadic lifestyle yet through a number of attacks on weaker peoples, Searches for pre-war caches and founding more flexible Reaver laws and doctrine would carve out a somewhat stable nomadic community as far as one can be stable in the wasteland.

    As before the warrior elite would be in power and serving a desperate imitation of the old Four Elders system, With enslaved tribals serving as the camp following and labor. The slaves would have devices to prevent escape, Unlike slave collars which would be impractical to the Nomadic Reavers a collar designed to drive a railway spike into the skull if one of a set of conditions are met, This way the device isn't useless after a single disobedient slave.

    The first three tribes that had such systems with elders or nobles were allowed to join as free men, In current times the first generation that had fled from the Brotherhood and Calculator has long since died with their direct descendants of the second generation as elderly warriors or joining their fathers in the Eternal Assembly Lines of Panasonica.

    Now the third generation is no longer truly like their grandfathers and have forged a Reaver-Tribal hybrid, Still focused on gathering technology and worshiping the same gods as their grandfathers these third generation warrior elite still bears the dangers of their forefathers if not less refined.

    When word would reach the Nomadic Reavers of the internal war raging in Brotherhood lands even going so far as to lose territory it filled the Nomadic Reavers with confidence and fervor that would drive them back westward not to Chicago as the memories were too painful even for those who never lived the lives of their grandfathers, It would be the Lost Lands that call to them. The prospect of recovering Brotherhood tech caches called to them.

    In the Nomadic Reaver's warrior elite there are different castes that mimic the old Reavers, While all warriors they take up different sub-castes that hearken back once again to the old Reavers who at this point were believed by the Nomadic Reavers to have been destroyed.

    One such Nomadic Reaver, Sinbad of the Third Tribe serves as part of the sub-caste to protect the temporary encampments and keep the slaves in check. Religiously serving as priest to ward off evil currents from Satansoft and Be'alza-Gates, Rooting out heresy among the slaves is also part of his caste.

    Faithfully serving for two decades since childhood Sinbad has killed a hundred times would be heroes and rival raiders seeking to sack the encampment or baggage train, As the warrior elite, Their baggage train and camp following prepare to set up temporary encampment for the first time in the Lost Lands after marching the day away even the chilling feeling in the air does not worry the faithful this night...

    Nomadic-Reaver.png.69716ca5ce9c5c3192ff3613093ff7aa.png

     

    The Sun Dog

     

     

    Sully.png.526cc0dc0c61ad25057e048a048170fd.png.bdb1c51860940df369db81623b0feb51.png

    The Sun Dog

    Name: Sully Sun-Burnt Brahminshit, Moldy Sullivan.

    Race: Caucasian.

    Sex: Male.

     Age: 70.

     Special: S-3 P-10 E-4 C-1 I-4 A-2 L-10

    TAG!: Small Guns, Outdoorsman, Traps.

    Traits: Fast Shot, Jinxed.
    Faction: Fort Collins (Formerly), Sun Dogs (Formerly).

    Position: Militiaman (Formerly), Tribe's Silent Lie-Seeker (Formerly).

     Appearance: Ol' Sully has missed his right eye and cheek for nigh thirty years, not the result of some minor eye injury or a knife through one's cheek. Both were shot through the barrel of a tribal's 'musket'. There's a healed entry wound right at the base of his nose, exiting through a piece of his brain and eye; leaving just an empty socket. His cheek didn't fare much better. An healed entry wound through his left cheek bore through his tongue and shattered his right cheek and teeth. The exit wound is long stitched and left his face disproportionate, yet the brain and mouth injury left him greatly speech impaired. At his fascinatingly lucky age Sully also suffers from an inability to properly use his left arm and leg, he could never be left handed and moves with a noticeable gimp.

    He's not had any means of proper cleanliness. When his thin fine hair gets to be a bit too long, it's cut with a rusty bayonet. Running water is a commodity he longs for again. He doesn't much have any defined cheekbones, if he ever did they're long gone. Dressed in tattered brahmin trousers and suspenders, barely holding up a faded brown plaid button up. From bygone civilized days, now mildewed and half way dry rotted. On his back Sully lugs around a two hundred year old knapsack, besides spare ammunition, consumables and the odd scavenged stimpack has his most coveted valuable. A can of baked beans still sealed, saved for that last special occasion.

    Weaponry: Poor man's jury rigged Long-Rifle, scoped awkwardly for right handed use and for the left eye. An under the weather revolver which he doesn't even know the model, barely has three bullets left. His only family heirloom from out westways, some long prior pre-war bayonet rusted thoroughly through and through.

    His hand shakes more than it used to, and he chokes up at times but Sully is still in the mindset of his yonder days. A terribly fine shot with his long rifle, just not against power armor, hypothetically.

    Personality: Sullivan's a rather dull fellow, not particularly stupid but lacking cleverness. Taking damage to his brain fucked him worse; Therefore, he has such trouble reading and writing that it's practically an inability. Thank god for neural plasticity huh? Sullivan suffers from mind numbing seizures ever since that injury. He's a man of few morals, holding only a personal few, believing not in gods but a high law.

    Background: Sullivan's folk originally hailed from the ruins of Fort Collins in Colorado, their sources of relatively fresh water in the Horsetooth Sanctuary marked the community for plunder. The Collinsmen vehemently protected their resource, murdering anyone who didn't bare their clothing. They were without the luxuries of old but continued as they had for centuries pretending to be civilized men. In truth they were dying out, interbreeding was punishable by death as civilized men and yet nobody in the outside world was tolerated. Precious water allowed for agriculture and the soil was kind enough to grant it, and still their society was a grim one.

    In truth they were nothing more then a warrior society in mock pre-war drab, their's was the only community in a twenty mile radius. Through might of gunpowder they had destroyed what little was left and inhabited for their resources. Time enough had the outside world forgotten, their old maps told only lies. They became legendary to the tribals outside the Collinsmens' knowledge, wicked and powerful never to be touched.

    Sullivan never really understood why. But long after his parents were resting below ground his wife proved unsatisfied, or perhaps he just couldn't satisfy the younger woman. She was far more infatuated with Sully's higher ups than the old militiaman. Unfortunately for all people involved he was hopping mad when it came to light. To the court (of absolutely civilized and not tribal at all men no sir) he demanded his right by law to take both their lives. However, even in the remnant of a society there lay corruption. In secret Sullivan had his ultimatum, continue demanding his right and he'll be killed by 'raider attack' very soon. The message was clear, and Sullivan lacked friends or the courage to fight it. It was the perfect scenario for the man he wanted dead, Sullivan had disappeared from Fort Collins. Sully wouldn't ever discover that said corruption was elsewhere as well in the ruined town, his superior and their friends found themselves hung. Ambitious men taking their places when rats squeaked.

    Collinsmen knew the south and southwest to be dangerous land, yet outside of the sacked villages to the near north and east was utterly unknown. It was to be that Sullivan wandered east, to the once fertile grasslands of the old world. The world was alien and wondrous, in it's own horrid irradiated way. The comforts of civilization were gravely missed, greatest of all were endless clean water and plentiful harvest. Life was hard out there, testing Sullivan's mettle to persevere or turn back and risk getting killed. The only company he had was a very brief encounter with another wanderer from the far north, which lost his life when Sullivan blew his brains out during the night. All for the little food he carried, such was life in the wastes. Netted Sullivan the man's firearm as well, meager little revolver that it was. His friendly encounter taught Sullivan one thing above all, there were other communities elsewhere in the wastes. They would appreciate the hand of a Collinsman.

    For the most part Sullivan avoided traveling through the middle Pawnee Grassland; However, this was difficult without proper maps, which he didn't even have any. Thinking himself through with the grassland when the landscape began getting rough and hilly. Sullivan was in for quite the shock when he scaled the peek of the hilly terrain only to lay witness to ancient Buttes, ancient Buttes with a rather modest cluster of buildings around them. With one standing high and proud atop each of the two Buttes. His hopes were dashed when he got a clearer look at it's inhabitants. They didn't seem to be nearly naked, painted savages; Never the less, they were obviously tribals. Sullivan didn't even know if they spoke English. Damn sure wasn't going to just waltz into there smiling out his ass. He was no more heathen then they, but they damn sure were more superstitious, all tribals are...?

    He squared his shoulders and stood up high as he could, firing his acquired revolver in the air. Surely tribals hadn't the slightest comprehension of firearms, it certainly drew the attention of the entire Butte dwelling community. Whatever it was he thought would happen, Sullivan had forty tribals ascending at him cautiously. He didn't give them enough credit, not only did the tribals speak English but four among them held their own firearms, far more crude than his own homemade version but firearms nevertheless. They were confused and weary of this giant who bared a champion's weapon. Sullivan spent his entire life well fed while these tribals had lived a harsher life with much less substance. Most were more muscular but none were taller and broader of shoulder.

    Sullivan held himself as a civilized man from a land with wonders they couldn't fathom, where each man held "champion's weapons" and none felt hungry or cold, twisting the truth a bit but in essence it was true. It fascinated the tribals, all of it. The man's clothes, his height and weapon. Sullivan say a place to rest and perhaps stay a while, they saw a warrior of gunpowder, it worked out well for both parties. Sullivan was led to the Pawnee Buttes and there descended their leader from the butte, more priest than chieftain. Just like that Sullivan was blessed and anointed, welcomed into the Sun Dogs.

    The Sun Dogs were a strange bunch, they were no more heathen than Sullivan but certainly held different beliefs. Worshiping their solar deity in a polytheistic faith. Sullivan wasn't interested in changing this at all, but he was bound and determined to set around being organized. Not that these tribals weren't damn well organized, having reduced one of the three Buttes to a nub for building material to raise their homes. Certainly made for better dwelling then mud huts. Out here he just flat out knew they had hostile tribes to conflict with. Sullivan didn't care for that skirmishing tribal shit, he wanted the Sun Dogs to wage their conflicts like the Collinsmen had. The Sun Dogs despite welcoming what they perceived as a welcome addition to their tribe, wasn't willing to follow his advice.

    He had to earn that, which was difficult when through the tribal maps, discovered numerous other tribes in the grassland. The Collinsman in him said these were supply cashes just waiting for more deserving to seize it. Even though the Sun Dogs had their enemies, they weren't beset or even actively fighting. His old pre-war Junior Scout's Guide to Guerrilla Warfare against the Commies would be awful useful out here. If he could just get every properly armed tribal to follow and listen to him, they'd murder the opposition's leadership in no time. Granted, the tribal's firearms were more akin to flimsy muskets of old.

    Thus Sullivan took the initiative and stalked the hostile tribe, keeping under an improvised ghillie suit and scouting through his scope for weeks. It was all very thrilling waiting beyond the hostile tribe's eye, never getting bored observing them. Sometimes he would watch for days at a time. First Sullivan had to figure out who their chieftain was, then the chieftain's family and finally catch them all, or most of them in the open at the same time. The chieftain had his four wives, two daughters, a son and a infant. Fucked up as it was Sullivan wanted to kill the infant and son as his highest priority. Time enough at last had revealed the next best thing, he caught the chieftain cradling the infant in his arms outside their hut. After a single crack Sullivan shuffled away triumphantly.

    The Sun Dogs were no less appalled and perhaps slightly afraid. These tribals held children as innocent and while certainly not naive enough to think they were never harmed or capable of harm, were still shocked that Sullivan had murdered one. In truth, the leader was much more appreciative that a rival chieftain was dead. Urged by Sullivan to take the initiative, the Sun Dogs utterly destroyed the rivals in mourning. They had relatively similar numbers to the Sun Dogs but lacked leadership, nor had they a man who snuffed their own 'gunpowder champions' from beyond their muskets' reliable range. That tribe was lost to the wind, those who were not initially slaughtered were sacrificed to the Sun Dog's deity high atop the Buttes.

    Doubt between the Sun Dogs and Sullivan washed away. Their leader wanted Sullivan to snatch the lives of the Sun Dog's foes. The leader could see that civilized men could commit sins that righteous tribals never could. They concocted some spiritual mumbo-jumbo about how their solar god chose Sullivan to seek out those that disrespected him. Ergo anyone the priestly leader claimed, silly tribals.

    The inevitable survivors of the defeated tribe would make the other tribes weary. Sullivan's greatest mistake was believing he could get away with the same thing, in the same way. The very first night he skulked around another close tribe to the Sun Dogs was met with disaster. Unbeknownst to Sullivan the tribe in question were clever, they had their most skilled hunter hide and watch the Sun Dogs each day(and night) for the man to leave. When Sullivan did end up heading out with his raggedy mismatch of sewn and mud-glued foliage; the hunter being swift of foot returned to his tribe with warning. The hunter was set back out to find and kill Sullivan. Sullivan was well hidden and prone before getting into eyeshot of the village, even worse was the sun setting.

    What ended in disaster for Sullivan was the consummation of a single pill, Moldy Sullivan was almost killed because of a single pill of Cateye. Late in the night when Sullivan was observing the village from a great distance, the hunter picked up the shuffling movement of a man. It happened so quickly. Sullivan's heart skipped a beat when out of nowhere rapid footsteps were made apparent. He freaked out and looked up towards the sound while trying to pick himself up from his prone position. Instead Sullivan had his right cheek torn off from his left side, the hunter thought it was a fatal wound. Who himself felt his chest tighten and fell. Through the unbearable fire in his face managed to roll on his side and shoot the bastard. Sullivan was on his back crying in agony while holding his hollow right cheek in his hand. His would be killer stirred as Sullivan did, he didn't have as good night vision as the tribal with literal night vision but could see the bastard shuffle himself up. The hunter had his hands back to the firearm while Sullivan cocked his bolt with a shaking hand. Had Sullivan realized the hunter didn't at all have a wimpy little musket but some sort of .22 bolt action, that might have made him cock his own faster.

    Instead Sullivan got the short end of the stick when the hunter leveled it to his face and fired. In an instant Sullivan heard thunderous ringing in his head, like a million hammers were striking metal at the same time. His reaction was immediate and the hunter's head found a reactionary bullet above his nose. Denial set in and Sullivan refused to acknowledged what just happened to his head, through the ringing and sudden mono vision he fled back to the Sun Dogs with all his remaining strength. They were horrified to see Sullivan, with a large exit wound in his right cheek and completely lacking his right eye, with it's own exit wound on the side of his skull. Far as tribal medicine went, it was beyond smashing bones together. They actually managed to sew Sullivan's cheek together, which unfortunately scrunched up and tightened the right side of his face. They were completely at a loss at what to do with his eye, best they could do was continue pumping him full of pain numbing concoctions.

    Adding insult to injury, at least to Sullivan, the would be enemy tribe wanted to make peace with the Sun Dogs. While Sullivan was being fussed over by tribal witch-doctors the Sun Dog's leader accepted to speak terms of peace. However, Sullivan made his recovery before the leader set out to it. It was personal now, Sullivan was amendment to leave in the leaders place. Promising one way or another there would be peace. The arrangement was that both leaders would meet between their two villages and make peace, with two warriors in their retinue for protection. Sullivan hatched an idea that was entirely dependent on the placement of the enemy chieftain and his warriors. If they weren't exactly as he wanted, then Sullivan would make peace. As luck would have it the surprised and weary chieftain was in the center, flanked by his two warriors. Sullivan spoke about setting aside animosity and asked for forgiveness, the enemy chieftain granted it and was all to eager to leave. Sullivan didn't have any of that bullshit, not without 'honoring civilized tradition' with a handshake.

    The chieftain met Sullivan's extended right hand to shake, and was gripped tight enough to make the elder's veins turn bright purple. Sullivan drew his concealed revolver, hidden in his trouser's left pocket, placing it right next to the chieftain's ear and fired at the man to his left. The chieftain wailed and the left man fell with hole in head, still gripping the poor chieftain, Sullivan swing him around to the ground and fired twice at the man to his right. The original plan was very similar but Sullivan had planned to use the chieftain as a human shield when swinging around to kill the right man, once again as luck would have it only the man to his left was armed with firearm. There wasn't any hesitation, no time to plead. Sullivan discharged the rest of his ammunition in the chieftain's belly. Sitting down with the dying man and watched. Also tried talking too, but the chieftain only wept.

    This was how it all started. The Sun Dogs would arise to greatness...greatness on a tribal scale. This was a long and arduous process, the years progressed and Sullivan did anything and everything to the Sun Dog's enemies. Though they became few. The hard work brought them subservient tribes, begging to confederate and dominion over those who hadn't or denied it. There wasn't anymore total destruction of tribes after the first two, Sullivan taught the concept of tribute to the lesser villages. In time the Sun Dogs encompassed the entirety of the Pawnee Buttes, it wasn't as impressive as old Fort Collins but damn was the the payoff good. From the tribal perspective they were practically a pre-war city, to Sullivan it was a start of a possible town. Prior to the coming storm the Sun Dogs held dominion over all the Pawnee Tribes.

    But oh did the storm come, and it bore the color red, flushed yellow with a bull. Twelve days. From the eve of this southwestern army appearing beyond the grassland, it took no less and no more than twelve days for the Sun Dogs to be judged on their knees. A Dead Sea came and drowned seven tribes, Sullivan now white of beard, was too terrified to face this threat. The old leader kept his most trusted companions atop the original butte, when this great army came Sullivan and his fellowmen fought tooth and nail atop the butte long after the would-have-been town below was sacked, it's people held outside the scrap walls. Of the twelve days it took this grand army to conquer the Sun Dogs, three were spent attacking this final holdout. The mettle of the old leader didn't hold up forever, seeing Sullivan and the other firearm wielding men run low on ammunition was too much. He wished for Sullivan to join him in surrendering, Ol' Moldy Sullivan was with him every step of the way as they descended the butte, both men prostrating themselves before the victorious man who drowned seven tribes.

    The Sun Dogs struck that middle point between admirable resistance and subservience, neither too weak or too much resistance to warrant absolute annihilation. Sullivan stuck out like a sour thumb among the Sun Dogs, despite spending so time with them he never adopted their getup, he would rather keep his ragged clothing from so long ago. Which seemed to amuse the victors. Sullivan had a deadly eye atop that butte that found it's mark time after time, now the man lay before greater feet. The presence of a civilized man among tribals was a curious thing to the victories, he was also too old to be indoctrinated into their army. The one who drowned the tribes were clever, their conquest of the tribes beyond the Pawnee Grassland was not yet complete, since the Sun Dogs was getting absorbed anyhow there wasn't much point of killing a useful hand. One that spent so long fighting the tribals in the area. No surprise Sullivan would much rather train their scouts in future conquest eastward then end up crucified. 

    The loss of so many years of hard work was bad enough, but what was heartbreaking most of all was the army's main encampment, it was in Fort Collins. The ruins within ruins, not even cross-bound survivors remained. Turns out the Collinsmen put up a resistance so fierce that in the end those that surrendered were just killed altogether. Sad thing was for all the fight they put up, it took a meager day and half night for the town to fall. Never had Sullivan felt worse, here he was rather bow with some fucking tribal then fight to death with his real folks. He felt worse then brahminshit. He practically sleepwalked through the year, it was a blur of teaching the lay of the land and their tribes to the army's scouts. The entire experience was surreal, he was an outsider looking in on a force far more brutal then the Collinsmen had ever been. Sure the Sun Dogs had slaves and made sacrifices but this army, was something else. Time enough would have the main bulk of the army prepare a long march westward. Just like that the same men who fucked over everything Sullivan knew wished to depart in good faith, he was rewarded with strange coin and ammo for teaching the scouts, something that apparently went over well in their conquests.

    With the army departing west and the Pawnee under harsh flag there was only one way to go. Spent the rest of his days drifting in Kansas, ever so slowly heading further east. Compelled by the memories of what remained in the west. Whatever it took to survive. He spent his seventieth birthday in view of the most beautiful city he ever saw....

    The Invincible Zodiac

    The Invincible Zodiac

    Name: Zodiac.

    Race: Human.

    Sex: Male.

    Age: 24.

    Special: S-9 P-5 E-10 C-2 I-3 A-6 L-5

    TAG!: Melee, Big Guns, Throwing.

    Traits: Heavy Handed, Kamikaze.

    Faction: Brotherhood of Steel.

    Position: Senior Initiate.

    [Quartermaster's note: Initiate Zodiac entered Brotherhood service with three pieces of sharpened rebar, two shorter in length for throwing purposes and one two point eight meters in length for close quarters combat. As Initiate Zodiac will not be hunting for the Brotherhood, these weapons were relinquished and sent to the scrapyard.]

    Equipment: Fourteen weighted darts, issued for exceptional throwing accuracy, approved for replenishment. Surplus club, reserved for tribal initiates, acquisition for superior melee equipment pending on performance and survivability. Bolt action Colt Rangemaster "Hunting Rifle", issued as surplus, denied for re-acquisition. Forty 7.62mm bullets of ammunition, approved for replenishment if presented with confirmed kills. "Hand-me-down" Brotherhood leather kit designated 'mk2'. [Quartermaster's Note: Initiate Zodiac is a very large tribal, his position in the brotherhood forbade wasting resources for custom tailoring. Unfortunately the armament that fit him well enough was a superior crafted, if not old and worn, set of leather armor. Letting an Initiate serve in his rags is a worse insult to the brotherhood than equipping Initiate Zodiac with slightly higher quality armor.]

    Appearance: Before his person as tribute to the brotherhood, Zodiac would have the look of a large tribal in brahmin skin drab. Sharpened rebar spears and overall savagery. Even after his barbaric weaponry was replaced and his person equipped in more uplifted gear, the brotherhood desires tribal savagery to remain, if tempered by discipline. Zodiac is obedient but discipline is something he has taken poorly to. Brotherhood standards for initiates dictated his hair too unkempt. His great tangled beard is to his absolute horror little more than a thick brimming mustache, and lengthy knot ridden hair buzz cut. Zodiac is permeated with a harshness about him, evidence of entry wounds and once broken bones, a nose that will never be fully straight again and a brow that would need physical forcing to cease it's furrow.

    Personality: Unintelligent, obedient, hulking tribal. Everything the brotherhood could want in a grunt. Zodiac knew his place in his old tribal hierarchy and served it well, better than any other in his tribe. Oddly enough his tribe is monotheistic and odder still is their Jewish faith. He's adjusted well to serving the brotherhood now that the tribe is under protection. Zodiac is as ferocious as tribals come and makes for an extraordinary soldier. Albeit lacking leadership skills and utterly dull, it is nigh implausible to ever ascend past a junior knight. Prefers to rend with great melee weapons or tossing missiles but is learning with firearms, and with training can handle larger heavier weapons well.

    Background: Zodiac isn't even a footnote in wasteland history. He hails from a semi-migratory tribe that has settled on the edge of brotherhood lands. Moving west into old world Kansas. Newcomers into the brotherhood sphere they are brahmin herders with aspirations for a settled lifestyle. Being non hostile and in awe of the Brotherhood the tribes elders prostrated themselves before the brotherhood. They themselves were herded further inland into brotherhood territory and encourage to settle on Wilson Lake. Under Brotherhood protection the age old terms of tribute by warriors was enforced. Their herd numbered in the thirties and the tribe less then seventy, their small numbers created a more lax demand. The greatest of their warriors was plucked by the brotherhood, to the tribe it was a tremendous honor, for the brotherhood it was acceptable enough.

    Zodiac went through firearm training decently enough, he had never used any before then and it showed. Prior to the influx of reinforcements to Wellstone, his duties for the brotherhood were in patrol of the Kansas Stretch. His performance was admirable but without noteworthiness. When Wellstone began being reinforced, Zodiac was promoted to a Senior Initiate and sent marching east with several other initiates and a squire.

    • Like 1
  6. 19 minutes ago, ColonelKillaBee said:

    Fixed pm issue, you were limited by how many you could start within a given time. Now it's unlimited. 

    Likes are possible again, I let everyone be able to see who liked your shit, and made a few other things unlimited so as not to be fucking annoying like before. 

    I did make the maximum pm amount 20 for now but if that proves too little, I'll raise the amount later, preferably after a month when I can see how much data this small group uses.

    Added a bunch of emoticons from TESA and the old Bethesda forum, but if there's some you guys still want, copy and paste them here like so:

    batman.gif

    Just right click, copy image and paste here. It works fine ;) 

    Only things off the top of my head now that need addressing would be getting our permanent domain url name, which I'm hoping they're just waiting for the weekend to be done and will get it done sometime Monday during working hours and eventually the donation bar though my announcement serves the same purpose. I spent a bit for the theme, the suite, and the ability to accept donations but I'm not worried about that, anything you guys are willing to give for the 45 a month to keep Alduin asleep and the nukes from falling is all I care about and greatly appreciated ;)

    Welcome home fam

    All jokes aside, you're the best.

    Killabee should be canonized as a Hero of Skyrim.

    • Like 1
  7. The spoiler tags had been messed up, but still somewhat work.

     

     

     

    Name: Inwold Dalomax.

    Gender: Male.

    Age: 39.

    Race: Breton.

    Birthsign: The Tower.

    Faction: Kingdom of High Rock, Knights of the Dragon (Formally), Fief of Dresan.

    Rank: Earl of Dresan, Honorary tittle of Knight of the Dragon (For previous service).

    Position: Vassal to Baron Gabryel Lafont, member of the martially bound lesser nobility, Bound to the Lordship of the Gaerharts.

    Appearance: An averaged sized Breton man, physically in shape from following the treatises on training in armor. A round face with a weak chin, albeit has his curly blond beard to cover it. Greenish grey eyed.

    Equipment: While the wealth required to purchase and maintain full plate is beyond Inwold's grasp, neither is he poorly equipped. Owning full maille (with hourglass gauntlets) hauberk, chausses, coif and aventail. Alongside plate breastplate, Schynbalds and sabatons. All atop an aketon. Wearing a local fashion that covers most of the maille, Bascinet and visor.

    Primarily equipped with a halberd, arming sword on his person as a sidearm. As his kit isn't full plate Inwold carries an archaic heraldic shield on his person.

    Owns a warhorse with maille barding.

    5a7e63034b9b1_InwoldDalomax.jpg.e79c41895e6040ad565a36500993c703.jpg

    Coat of Arms: Yellow mountain lion atop three perpendicular mage lights with the Tower constellation nestled at the bottom.

    Retinue: Currently none, yet has sent for his old retainers once being reinstated.

    Personality: Isn't much for the classic scheming of the Bretons, too fearful of losing his recently regained position his forefathers earned. One of his greatest pleasures is having servants equip him in his kit, Inwold feels like a king in those moments. 

    Patron Divine: Zenithar.

    Background/History: The Dalomaxes are a young family in the Breton nobility, while historically serving as knights for lesser nobles or as Imperial Knights. After the collapse of the Septim Dynasty the Dalomaxes saw a sinking ship and made the transition from serving as Imperial Knights to solely household guards in High Rock.

    They found service for the wealthy Mon merchant family. The position of household guards for the Mons was lucrative enough that bribery was difficult at best. While never achieving any heroic deeds or displaying great chivalry the Dalomaxes were, after the Mons established a Barony around 4E 60, rewarded with the Fief of Dresan, where they continued serving loyally.

    Dresan had little in the way of industrial potential yet made up for it with it's grazing lands and agrarian society. Wealth flowed to the Dalomaxes who were not prevalent in Breton schemes. For they it was better to jealously hold onto what they have then attempt to expand. Prior to Duke Jhared Mon's scheming against King Adrard the vassalage of the Dalomaxes were never put into question.

    Needing extra wealth for his imminent scheme against King Adrard, Duke Mon heavily increased his taxation of the vassals under him. The current Earl of Dresan, Inwold Dalomax, couldn't pay the demanded increase in tariffs without dipping into his own treasury. He wrote of his complaints to Duke Mon stating at the current rate Mon's increased tariffs would have Inwold in debt within months. 

    Duke Mon took the complaint as insubordination and ordered Inwold to be exiled and all assets seized. Without gold, arms or even horse Inwold had to walk outside of Mon's holdings. 

    Inwold ended up in Daggerfall, given one of his siblings had married a lesser noble within the city. His desperation outweighed the shame and he sought for her help. Borrowing gold from the two and an sponsorship from his sister's husband landed him in the Knights of the Dragon.

    Inwold toiled with mundane duties believing this would be his life now. He had been shoved from grace and replaced with a harder taxmaster. It was all the more surprising out of the blue Sir Emeric Bridwell, head of the Knights of the Dragon, summoned him and announced his reinstatement as Earl by the authority of Baron Gabryel Lafont. The loyalty of Inwold's replacement had been called into question and was deposed of, as he was associated with the now imprisoned Duke Mon.

    A lifetime of exile lasted only a couple months.

    Motives: Content to keep his regained Fief, understands what will be demanded of him in the war to come but isn't looking forward to it. Quite genuinely thankful for the generosity of his lord Lafont for returning his assets.

    Skills: Trained all his adult life in Breton martial arts, understands all the treatises involving arming swords and polearms, trained extensively within his full kit. Is slightly less of a milk drinker.

     

     

     

    Name: Magalos dyn Neitorix.

    Moniker: of the Hundred Tongues.

    Gender: Male.

    Age: 48.

    Race: Western Roscrean.

    Birthsign: The Lover.

    Faction: The Neitos, Druidic Occultism.

    Position: Elective leader of the Neitos, Drwdae Cingetoi/Druidic trained Wizard Warrior.

    Appearance: mustached rosco-nord :P

    roscrean_drwdae_cingetoi_by_dewitteillus

    Equipment: Among the finest of Western Roscrean metallurgy is available to the Great Champion of the Neitos, as a whole the eastern Roscreans have a higher distribution of more advanced if not archaic equipment their western counterparts craft vastly superior works of armor for their elite.

    With the advent of Steel Smithing gifted to the natives by Skyrim the Roscrean elite have forgone the old bronze and iron for the superior metal, Magalos included bears one of the finer examples of maille mastery the western islanders have to offer.

    Maille interwoven with scales and lamellar, adorned with native motifs and medallions enchanted accordingly. A kit to rival the greatest of High Chieftains own.

    Personality: Magalos dyn humbled by his time under the Druids follows the old worship of Mara, the love of freedom and one's kinsmen. Very thankful for the life he's had, being able to learn what he has. Ambition tempered by humility, a warrior shown the clever path. There are times he's struggled to find the balance between seeking knowledge and hunger for it, time and careful teaching kept him on the right hand path instead of treading close to the Woodland Man.

    Background/History: Born into a Rosco-Nordic community during the late period of Imperial rule over Roscrea, having intermarried long ago brought Nordic martial traditions into the Roscrean sphere. In select Rosco-Nordic communities and sub-communities created a mixture of Nordic and Roscrean prowess, giving birth to the Gallowglass.

    Magalos along with twenty four of his peers were being groomed for life as a Gallowglass, it was a martial upbringing with bare minimum of literary pursuits only for the sake of avoiding illiteracy. Yet in the provincial capital in the east began what would become a upon revolt, Magalos was years away from manhood at the start of this conflict, the various Rosco-Nordic communities were dis unified with oaths being sworn for both the Empire and of native rebelling chieftains. His own clan swore for Roscrea and so he and his twenty four peers, some of which became life long companions participated as well.

    Traditionally the boys groomed for a life as Gallowglass followed their lords into battle as javelin bearers, Magalos at the rear of his elders were in conflicts across the island. Against the minority of Imperial supporters and the Legions, with the weakened Empire it wasn't enough to completely subdue the natives and the natives without their armies of old couldn't completely achieve their goal. While claiming no lives himself Magalos experienced conflict secondhand, however it had ended before achieving manhood and so was unbound as of yet. The Rosco-Nords loyal to their more pure blooded kinsmen retained their status while the unfortunate clans who gave oaths to the Empire were at best exiled and their clans integrated.

    Now only loosely allied to the Empire the dismantled Neitos was reinstated with Druidic blessings, the old hill forts were rebuilt and all the Chiefdoms with all their confederations once again recognized and supported the concept of a new standing army, allied to all Oppida but bound to no chieftain as in ages past.

    Many of the remaining Rosco-Nordic clans were quick to pledge themselves, with the age of professional mercenaries transitioning into professional warriors it was perfect for the often politically powerless Rosco-Nords. Magalos eventually becoming a man and earning the suffix 'dyn' were among those that pledged themselves, at this point in time years after it's resurgence the Neitos reached it's old power. As the Neitos rose in power so too did it's need for Drwdae Cincetoi which under the Empire was banned and hunted alongside the Druids, Magalos dyn was eager to be among the warriors taught under the Druids, which unlike the learned wise men increasing their own was much less rigorous and strict.

    For the Druids in training of wizard-warriors martial prowess was sought after in greater degree then magical, although both must be inert to some degree. For Magalos dyn and even some of his old fellow javelin bearers were accepted after the Druids gauged both their magicka and martial ability, with the time of peace and a need for wizard warriors the whole process was more forgiving. Though there was another reason younger folk were given more slack, the sheer amount of time to be spent under the Druids.

    For an older warrior was scrutinized more, he would need a greater understanding then his youngers. An absolute minimum of twenty years would need to be spent under the Druids before ever being recognized as Drwdae Cingetoi. The time was daunting for Magalos dyn, in the early years he was subjected to a Druidic education whom take this extremely seriously, it was with the iron fist of the Druids that teachings would be learned at heart by Magalos dyn before they ever taught the most basic of magics.

    In time such things as theosophy and seeing things their way was taken in, when Magalos dyn could uphold a proper conversation on basic philosophy with the Druids only then was he opened up to the more occult. Drwdae Cingetoi were not taught how to throw about destruction magic or illusions and other nonsense, first his teachers began showing the secrets of ancient alchemy utterly unorthodox by Tamrielic standards. As he ever so slowly advanced in the field of alchemy it became clear how alchemical transmutation could be used against another, doors opened to Magalos dyn into a wider realm of Druidic Occultism.

    Suddenly the Druids he once saw only as wise men were far more clever and dangerous then once thought, over a decade after being accepted by the Druids to be trained; his teachers reached the point where it was decided Magalos dyn would be taught the epitome of their magics, the Hermetic Magics. Encompassing all that he had learned from theosophy, alchemy and a wider study of the occult his final years under the Druids taught him terrible magics. Of which could and would come back to destroy him if used improperly, he learned much of Jhunal and Herma Mora, their symbolism and conflict. How this trusted magic was forever kept from the knowledge demon and how it must always be.

    Throughout it all Magalos dyn had yet to kill a single man and while it ashamed him somewhat, he knew the gods would not allow him this knowledge without using it in their name. After twenty years of isolation among the Druids he returned to the Neitos with great pride, even unblooded Magalos dyn was after four hundred years among the first generation of Drwdae Cingetoi in this era. 

    One thing still was lacking, the Neitos could not uphold the totem-banners while still untested as a whole. The gods were symbolically not with them, the current Great Champion; leader of all the Neitos elected by a Thing was uncertain of a right hand path. It was of little surprise when a Thing was assembled and a new Great Champion elected due to his predecessor's lack of balls. The Neitos had learned from the Empire, they learned that the furious charges of old wasn't enough and while it could not be perfectly implemented the Legion tactic of staying power was imitated.

    The isles of the padomaic ocean, longstanding targets of Roscrean raids prior to the Empire was once again sized up. With the Great War causing the Empire to effectively lose nominal control over the eastern islands, the Neitos had no fears of retribution from them.

    Yet another Thing decided that one of the Cathnoquey archipelagos having once housed an ancient Atmoran colony would be used as de jure claim, the somewhat recently crowned King of Kings in eastern Roscrea was staunchly opposed to conflict but he was largely ignored and was none too happy about his kingdom's navy to be used.

    The idea of sending a formal declaration of war was a foreign one to the Western Roscreans, Cathnoquey only knew of war when Eastern Roscrean Lad'ya; cross between a Longboat and Cog, brought scores of Neitos to the archipelagos. As Roscrea had no transport ships at this time the majority of the Neitos would be sent in scores. Magalos dyn was along the first waves of Neitos, who had it in his mind this war would last for years. 

    In reality Cathnoquey was already warring with the Imperialized natives of Esroniet, what was meant to be a great war with the sacking of each archipelago was a fourteen week war of a few hundred skirmishes, before the Cathnoquey natives payed a lump sum to the Neitos and declared them victors. While there was no sacking or great battles and the city states went unlooted, it was overall lackluster but the Great Champion was satisfied with the gold and claimed the gods were surely appeased.

    But for the champions within the Neitos this war made names for themselves, within the skirmishes these Roscrean champions took on the bravest of native tribal warriors in duels. Magalos dyn by circumstance created a name for himself as a so called Drwdaeic champion by claiming over a hundred tongues from his duels, it was not world shattering heroism but certainly of note by the Skalds who marked his deeds. Magalos dyn never kept the tongues, he always discarded them eventually.

    As every Neitos hill fort committed men, the Druids deemed that indeed the Great Champion was correct and now tested in what barely could be called a war now has the right to Totem-Bearers. The bearer of Shor was most prestigious of them all, thankfully Magalos dyn was among the army bestowed by it. While the other armies each had their own totem representing the gods.

    At the end of it all the Great Champion having been made considerably wealthier by his claim of the gold resigned from his position to pursue his own political goals of which the Great Champion is forbidden from, he would go on to become a Great Chieftain, lording over the Oppidum of Ecoriobriga.

    With the need of another Great Champion bringing about a Thing, Magalos dyn decided then to proclaim himself for the position. The Druids enjoyed greatly the idea of a Drwdae Cingetoi in the position of Great Champion and while Magalos dyn had opposition with their own claims of heroic deeds it was Magalos dyn's claiming of over a hundred tongues in duels that won him the Thing's support.

    It was a position without terms, only death or another Thing with the support of Druids could depose of him. Magalos dyn had no intention for further conflicts in the east, his being a Rosco-Nord and beyond that a former Gallowglass barred him from a wider degree of ambition outside the Neitos. As the Neitos settled back down they were immediately set for conflict when just south rebellion broke out in Skyrim. If the Empire called upon Roscrea to take up against this rebellion Magalos dyn would do no such thing, in secret with the Archdruids they gave their support to Magalos dyn and their blessings for a possible conflict with the Empire.

    Thankfully though the rebellion disrupted the forced trade and tribute between Roscrea and the Empire, by the end of things it looked like the Nords had won the conflict and just a few odd years later the Archdruids come to him, asking of contribution to his kinsmen. He could not refuse, he was of Roscrea but still had blood ties to the Old Kingdom. Magalos dyn pledged the totem of Shor, himself and his army to the cause. With the transport fleet now built, all that needs now are arrangements in Skyrim and the Nords will have their support.

    Motives: Living the early life of a Gallowglass taught him a great importance in the old worship of Mara and old loyalty, never to abandon one's lord or one's kin. His twenty years under the Druids taught him the mystery schools and opened up a new world for him, yet also opened up new dangers to fear. His time in active war bloodied him and now as the Great Champion he has achieved the highest could ever hope for. There is nothing higher to climb for Magalos dyn, but there are greater things out of reach.

    Skills: Greatly trained in the dangerous Hermetic Magics, with the mindset of war and battle as different then a Druid's.

    Experienced in use of old Nordic polearms and axes though absolutely prefers the Western Roscrean antenna swords and a shield, greater flexibility for a wizard-warrior.

    Warps space and time to have more realistic armor physics.(Joke)

     

     

     

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