Jump to content

BTC

Seekers
  • Posts

    1,007
  • Joined

  • Last visited

  • Days Won

    23

Posts posted by BTC

  1. I think for either Colonel's or Witch's, we'll probably need more contrast. I think they're both so dark so they're going to look formless and blob-like.

    The TESA one has dark blue dragon against light grey background, so it stands out pretty well.

  2. The Sheriff

     

    Lawrence.png.6785a0f5fa4f6a6a649ae5a3cb230b0f.png

    Title: The Sheriff

    Name: Lawrence Taylor Harding

    Age: 42

    Race: Human Caucasian

    Sex: Male

    S-6 P-9 E-7 C-3 I-7 A-5 L-3

    TAG!: Guns+, Survival, Medicine

    Traits: Trigger Discipline

    Starting Faction: Yellow Rose Caravans

    Position: Guard

    Appearance: Lawrence is a tanned, rough skinned man, stemming from many hours spent outside in the hot Texas sun. He has a dark brown mustache, the color of mud, which matches his eyes. His hair is greying on the edges, and is beginning to thin around his widow's peak. His nose is slightly crooked. His hands are calloused. He has two noticeable scars, one running across his right cheek, the other down the back of his left calf. He has a medium build, with a slight pudge to his belly. On his left peck is a rudimentary tattoo of a horse's head. Stands a little under 6 ft.

    Starting Gear: Lawrence wears desert ranger combat armor, a pair of worn brown leather boots, a black felt hat, a white straw hat (both given to him by his wife), a faded black bandana, and a pair of road goggles. Around his neck he wears a large talon on a rawhide string. He uses a Colt Single Action Army, long barreled and .45 caliber, with his last name carved in wood grip. He also uses a Winchester Model 1894 repeater with a bullet sleeve on the tornillo wood stock, also .45 caliber, and wears a hatchet on his belt. In his boot holster he hides a snub nosed Colt Single Action Army. Ammo for each gun, as well as a canteen, a pack of food, and some caps. In his backpack, he has a Pip-boy model 2000, a few books, and his metal sheriff’s badge, a five pointed star inside a circle inscribed with “Sheriff” across the top and, in a different font, “Ranger” along the bottom.

    Personality: Lawrence is a man haunted by his past and broken by the loss of everything he once thought essential to his life. He’s a man who tries to stay away from attachments so as not to get burned by death again. But beneath that he still holds the heart of a kind man, a loving husband and son who was well liked and trusted by the people he served as sheriff. Though he tries to keep himself closed off to others, most he grows close with won’t find a more loyal friend. He’s discerning and thoughtful, and hopeful that the Belt will offer him an opportunity to set his demons aside once and for all. He has severe survivor’s guilt, and suffers from nightmares and flashbacks because of this.

    History: Born to Joseph and Atha Harding, Lawrence spent his youth inside the confines of the Vault 38, located far from the population centers of the Lone Star State. Nestled in the peaks of Big Bend National Park, the vault was intentionally under populated, leading to problems from the start. Because of the lack of workers, the vault dwellers had a hectic, busy lifestyle. After 200 years, even the hardworking dwellers could no longer maintain the vault, so when it fell into disrepair, they shut down the reactor and left. The Hardings were among those that headed east to find a new home. They arrived in Horse Head, located at the only safe crossing on the Pecos River.

    There, they helped the town of Horse Head grow. It became a respectable trade hub, with the intrepid Hardings as leaders. Atha became its mayor, with Joseph always at her side as an advisor and the town’s teacher. Come hell or high water, the Hardings steered Horse Head in the right direction. But their time came, as all peoples' must, leaving their son Lawrence as the sole heir to their proud name. With little skill in the way of words, Lawrence was not a fit for mayor, but his expertise with a gun was undeniable. He was deputized at age 22, and became sheriff of Horse Head at 25. He was quick to dispense frontier style justice, but took no pride in putting people in the ground. He solved several mysteries as well, and took pride in his detective work. The Lone Star Republic Rangers made him an honorary member soon after, though he always knew it was so they could order him on missions in the undermanned West Texas region. Lawrence was happy in Horse Head, and formed a family when he married Lorena, the daughter of the bridge keeper, at age 28. They formed a happy couple, he maintaining law and order, she providing upkeep for the lone path across the river.

    Four year later, though, a band of raiders in the untamed western frontier had designs on Horse Head, seeking to tax or kill all those that passed by. Lawrence, eager to protect the town his parents built, kept them at bay for many years by paying tribute. But when a new leader took over the raiders, tribute no longer sufficed. The town was attacked in the dead of night, and most of the citizens murdered. As Lawrence and Lorena fled the town, one final bullet rang out in the night. Halfway across the bridge, Lorena died. His wife, his town, his parent’s legacy, was all gone in the blink of an eye.

    The Lone Star Republic retook the crossing the next year, with Lawrence’s help, but they ran it thereon out. The town of Horse Head was buried beneath the new, government owned crossing. Worst of all, the raider chief had escaped, heading back into the lawless western lands. Lawrence sought him out, tracking and hunting the bandit across desert, plains, and mountains. But even upon avenging Lorena by killing the raider, he found no peace from his guilt. Lawrence made his way to Old Paso and drowned his self-pity in alcohol, knowing he'd failed his wife, his parents, and their town.

    He stayed a lowly drunkard in Old Paso for several years. After a friend helped him realize drinking his guilt away wasn’t working and never would, he made his way to Dallas, where he joined up with Yellow Rose Caravans. He worked as a caravan guard, long enough to distinguish himself. He then joined the Northern Exploratory Expedition, heading for Oklahoma and Missouri to establish new trade routes with the communities they might find. With nothing but death and disappointment behind him in Texas, Lawrence looks forward to the blank slate that is The Belt, and hopes that maybe he can put some distance between himself and those he buried.

    The Paladin Lord

     

    Alan.png.9792a685cdb5e33449fb511a2367f19a.png

    Title: The Paladin Lord

    Name: Alan Ogawa

    Age: 45

    Race: Human Asian-American

    Sex: Male

    S-7 P-7 E-5 C-5 I-8 A-4 L-4

    TAG! Energy Weapons, Unarmed, Science

    Traits: None

    Faction: Brotherhood of Steel

    Rank: Paladin Lord

    Appearance: Black, groomed hair, parted on one side with bangs combed to the other (Fallout 4 Dapper style). No facial hair, which shows his strong cheekbones and jaw. Nose has a slight ridge, from being broken before. He is a strong man, with a muscular physique. His skin is slightly tanned, like a warm khaki color. He has a creased forehead with evidence of constant frowning. His eyes are bright blue. He has one scar, on the left side of his lower back. He’s 6 ft. tall.

    Equipment: He wears an olive and black BOS uniform, with a faded and slightly black leather coat, and tall black boots. Around his neck he wears a breathing mask, and uses tinted, black, circular framed wraparound sunglasses to block out the harsh wasteland sun. On his head sits a black military beret. He carries a plasma defender sidearm, though in battle prefers a scoped laser rifle. He also wears a combat knife. Only in extremely hostile situations does he where his T-51b power armor suit, which has a similar shoulder cape to the Inquisitors’ power armor.

    Personality: He views his appointment to rooting out insurrection in Wellstone the highest honor possibly bestowed, and plans to crush the enemies of the Brotherhood, who he views as existential threats. He devotes that same drive to what he considers only a slightly secondary goal, the hunt for new technology in the Belt area. He seeks to use that technology to help the people of the wastes, but only within reason, and only those that cow to Brotherhood control. He is a calm individual, not prone to outbursts, but does enjoy sparring as a means of releasing frustration. He is a leader by example, showing the proper discipline and demeanor a Brotherhood soldier should have. Though he doesn’t now do much fighting, he did in the past, and understands the struggles of the common knight.

    History: Born in Vault 0 in 2239 to an Inquisitor mother and Senior Scribe father, Alan Ogawa embodies the best of both his parents. He possesses his father’s intellect, and scientific aptitude, while holding his mother’s ruthlessness especially close to his heart. He was born and raised at Vault 0, before eventually serving most of his time in Chicago. Though he came up through the ranks merely an average soldier, he frequently displayed superior skill at battle tactics and strategy. Combined with a fervent fanaticism to the Brotherhood and a reverence for Barnaky’s ideals instilled by his parents, he eventually stood out as a brutal soldier, especially toward mutates. His passion and lack of mercy led to his appointment to Paladin Lord in 2278.  

    Yellow Rose Caravans

     

    Name: Maxine O’Rourke
    Role: Expedition Leader
    Age: 48
    Gender: Female
    Race: Caucasian
    Appearance: Medium build, light red-brown hair she keeps pulled up in a bun
    Starting Gear: Service rifle, sawed-off shotgun, combat knife; long sleeved shirt, jeans, boots, wears a gray, knee length duster; an eye patch over her left eye; desperado style cowboy hat

    Name: Kim Buchanan
    Role: Scientist
    Age: 29
    Gender: Female
    Race: Caucasian
    Appearance: Skinny, with blonde hair pulled into a ponytail
    Starting Gear: Plasma pistol; microscope, test tubes, other scientific supplies; red short sleeved shirt with cargo pants, boots, a stormchaser hat, and a shoulder bag to carry equipment; Pip boy; radiation suit

    Name: Ezekiel Mathis
    Role: Doctor
    Age: 28
    Gender: Male
    Race: African-American
    Appearance: Average sized man with curly black hair, clean shaven 
    Starting Gear: .45 auto pistol, blue short sleeved shirt, cargo pants, a faded red baseball cap, medical kit

    Name: Guerillmo Monterroso
    Role: Cook and quartermaster
    Age: 50
    Gender: Male
    Race: Hispanic
    Appearance: Black hair, sharp widows peak, a strong jaw; smiling blue eyes, clean shaven; thick around the midsection, but barrel chested; formerly fit figure evident
    Starting Gear: Hunting shotgun, snub nosed .44 revolver; plaid button up shirt, sleeves rolled up, with jeans and boots, large straw cattleman’s cowboy hat with a headlamp attached to the crown; guitar

    Name: James Hudson
    Role: Guard, 2nd in command
    Age: 38
    Gender: Male
    Race: Caucasian-African American
    Appearance: Large build, tall, with a shaved head and muscled physique; tidy red-brown beard; always has a slightly crazed look in his eye; tattoos of a clam with a pearl inside on his chest
    Starting Gear: M1 garand rifle, .44 magnum revolver, Bowie knife; bomber jacket with leather pauldrons attached at the shoulders, black pants, black fingerless gloves, ammo bandolier, gas mask, black boots, combat armor helmet

    Name: Linda Breckner
    Role: Guard 
    Age: 43
    Gender: Female
    Race: Caucasian
    Appearance: Brown wavy hair pulled into a ponytail, sharp grey eyes; medium build, strong and fit
    Starting Gear: Laser rifle, laser pistol, brass knuckles; a brown leather vest over a tan long sleeve shirt, with a leather chestplate across the chest and one pauldron, with high leather boots, jeans, and a t-shirt, gas mask, grey, wide brimmed cowboy hat (FNV Sheriff style).

    Name: Reyna Hernandez
    Role: Guard
    Age: 35
    Gender: Female
    Race: Hispanic
    Appearance: Short black hair, short height, medium build
    Starting Gear: 10mm pistol, C4 explosives, switchblade; black leather jacket, jeans, leather greaves and gauntlets, brown boots, green bandana around hair, aviator glasses

    Name: Abbey Rustin
    Role: Guard
    Age: 40
    Gender: Female
    Race: African-American
    Appearance: Tall woman, long black hair, high cheekbones, green eyes
    Starting Gear: Service rifle, a trench knife; metal chestplate and greaves, with a green shirt, brown pants, hiking boots, and a wide brimmed, curved sided, straw cowboy hat (FNV rattan style); around her shoulders is a serape

    Name: Lawrence Harding
    Role: Guard
    Age: 42
    Gender: Male
    Race: Caucasian
    Appearance: Medium build, brown hair, droopy brown mustache
    Starting Gear: Winchester Model 1894, .two Colt Single Action Army revolvers, hatchet; long brown leather duster, cowboy hat, goggles, red bandana, combat armor chestplate over a gray shirt, with jeans and brown boots

    • Like 1
  3. Gracchus Ceno

     

    Name: Gracchus Quintus Ceno

    Gender: Male

    Race: Imperial

    Age: 56

    Born: 4E 148

    Height: 6'1"

    Rank: Lord General

    Appearance: Gruff looking, with a salt and pepper colored goatee, short white and gray hair in a military style cut, piercing green eyes, medium muscularity, and several small scars on his hands. His face is old and grizzled, with wrinkles that are at their most prominent on his forehead. He commonly wears a frown, more out of habit than out of always being unhappy. He doesn't have a tall forehead, not a short one, but meets in the middle. His eyes are set fairly even on his face, with his nose slightly pointy, with a round end.

    Personality: A no nonsense soldier, who takes orders and follows them. Rule follower to the letter, he executes his orders with extreme precision. He despises failure and is an extreme perfectionist. Extremely proud of his service, and is very patriotic. Secretly thinks he is a coward for abandoning his mother, and hates himself for it. Seeks to redeem himself. After the events in Skyrim, he no longer feels like a coward, and takes pride in what he's done. Kind, though, and friendly, even to his recent former enemies the Stormcloaks. Amiable and likable.

    Skills: Gracchus has knowledge of most of the destruction school, and limited restoration and alteration skill. He also used a steel imperial sword with skill, and chooses heavy armor to protect himself. He is an expert equestrian.

    Armor/Clothes: Imperial General's cuirass, with a closed Imperial helm, a red cape, knee length boots, and the officer's skirt.

    Weapons: A saber and his magic.

    History: Born to a pair of poor farmers near the Imperial City, Gracchus' father was rude to his mother, and beat her. Unable to bring himself to help her, or do anything to stop him, Gracchus ran away and joined the legion at 18. Gracchus was always skilled in destruction magic, ever since he was little and learned his first spell from a book that fell off of a passing caravan cart, so he joined a Battlemage unit. Unfortunately for him, the Great War broke out soon after he joined, and was whisked away to fight the invading Aldmeri forces. He fought hard and brave in his unit, and by the time the Battle of Red Ring ended, he had established himself as a premier Battlemage. He continued to serve in the Legion for years, before being deployed to fight the Stormcloaks in Skyrim. After defeating the Thalmor along with the Stormcloaks in Skyrim, Gracchus returned to the Imperial City to live until he was called upon to serve again. He has recently been promoted to the rank of Lord General for his hand in the Falkreath Incident, granting him his choice of land and a large sum of money. He was promoted again to High General of the Legion. Recently married to Catia Lerus, and takes care of his elderly mother.

    Pilus Rato

     

    Name: Pilus Rato

    Gender: Male

    Race: Imperial

    Age: 39 Height: 6'0"

    Rank: Quaestor

    Appearance: Looks young, but his laugh lines are visible around his mouth, and the onset of wrinkles is a tale-tell sign of his aging. Has medium length brown hair, brown eyes, and is overall a handsome man. Pilus has a clean-shaven face, and prefers to keep it that way.

    Personality: All smiles is the best way to describe Pilus. Even when the situation is dire, and most have lost hope, Pilus continues to keep on smiling, usually joking, to try and keep spirits up. Very friendly, and loves to joke around with his fellow battlemages.

    Skills: Destruction, restoration, alteration, one-handed, sneak

    Armor/Clothes: Studded Imperial leather armor

    Weapons: Steel shortsword

    History: Born to well off parents, they sent him early to train and hone in his magical ability. He joined the legion early, and fit in well with his fellow battlemages. He operates differently than most of his fellow battlemages, sacrificing protection for maneuverability. He is skilled at staying hidden, and prefers attacking from the shadows. He is great friends with Legate Gracchus, with whom he had shared many adventures. Gracchus has sent him to oversee the guerrilla effort in Falkreath hold, hoping to drive the Nords back. He died in the final battle in Falkreath.

    Theodore Adrard

     

    Name: Theodore Adrard

    Gender: Male

    Race: Breton

    Age: 48

    Born: 4E 156

    Height: 5'10"

    Rank: King of High Rock, Lord of Camlorn

    Appearance: Theodore has a head devoid of hair, but instead sports a large chocolate colored handlebar mustache. He is a thick set man, almost to the point of being fat. His belly and expertise at holding alcohol, along with his constant carrying of his flask, make sure that he is always fiery and maybe a little drunk. He has misty grey eyes, and a pale complexion.

    Personality: A calm and cautious man who places family and power above all else. He never takes any undue chances, always calculating every risk, in both battle and in politics. Believes that only he can rule his people the right way, so in that aspect he is slightly like a tyrant. He has a knack for political maneuvering as well, learned from the high octane political life in his native High Rock. 

    Skills: He is a skilled politician. His noble birth has allowed him to train with arms and in the finer points of life, as he is well learned as well. In battle he prefers heavy armor and a greatsword.

    Armor/Clothes: He wears steel chain mail, and his extra large sized steel plated armor with a brown cape, bearing his family's sigil, a bull.

    Weapons: Two handed greatsword, uses a short sword and shield with skill also

    History: Theodore is the child of Lord and Lady Adrard, of Camlorn, who were among the upper echelons of Breton Nobility. His father used his political maneuvering to gain the favor of those in charge, and passed these skills along to his oldest son, Theodore. Theodore was not the only child, as he had a sister who his parents married off to some lord or duke or other noble. Theodore began his lordly grooming at a young age, and his parents hired the best tutors in swordplay, tactics, politics, among other things. When he came of age, he was given a section of his fathers land, and ruled it until his father passed, and the land passed with him to Theodore. He gained the title of lord, and, at his mother's insistence, married the youngest daughter of the King of Daggerfall, Elayne. Theodore and his wife gave birth to son, Roland, not long after, and set him on the same path his parents set him on. Unfortunately, pirate wars and bandits kept Theodore away from home. It mattered little however as his military exploits on both land and sea granted him the title of Lord General, and Theodore was ordered to command his majesty's army to fight the Thalmor, alongside the Imperials, Nords, and Redguards. After the King of Daggerfall died, Theo incited a war in order to claim the throne, and he united the Bretons and is King of High Rock, having seceded from the Empire as well. 

    Tacitus Meridius 

     

    Name: Tacitus Silus Meridius

    Gender: Male

    Race: Imperial Age: 38

    Born: 4E 156

    Height: 6'1"

    Rank: High Admiral

    Appearance: Big, beefy, arms like tree trunks. His body is built and muscular, but has enough fat on him to not look like a hunk of rigid muscle. He has a shaved head. His eyes are plain brown, very common looking. His rough, aged beyond his years face is marred by several scars. His nose, broken and crooked, lumps slightly in the middle. His eyebrows are unkempt and untrimmed, bushy, but not connecting in the middle. His bronze skin speaks of life under the sun, and his calloused hands are gentle but worn from work. Shaggy beard and now missing his left hand.

    Personality: Tacitus is impatient. He would rather act than wait, and is known to be a heavy-handed leader. When it comes to personal conversations he is very gruff and blunt. Hates the Thalmor with a passion

    Skills: Tacitus is a skilled in ship maneuvering, and excels at planning battles out. Does not lack for conviction or action but can be too quick to act. Fighting on ships mostly falls down to one-handed weapons, which he wields with relative skill. The art of dual-wielding is not lost on him, although he is much better at using a singular blade, usually a saber.

    Armor/Clothes: White, baggy pants. Officer's light leather armor vest, stained blue with red trim. Belt and scabbard for a small hand axe and his curved naval officer's sword. In more formal situations, he wears a 3/4 length cloak along with a blue dress vest and silken white pants, but always with his belt and scabbard.

    Weapons: His sword has a blade about 25 inches long (648 mm), doubled edged for the last 1/3. The grip is black Minotaur horn, with a half basket guard profusely ornate, engraved with his initials in a flowing cursive script. His axe is simple, wooden handle with leather grip and a steel blade, used for cutting ropes and occasional parrying. He also has a 6 inch dagger strapped to his left leg. http://users.skynet....al1837focus.htm . His left hand is now replaced by a dwarven metal fist, which he can unscrew from the base and attach an axe or hook as well.  

    History: Born in Bravil, where his family continues to live, he grew up near the water. His father worked on a shipping vessel, and when he was home he taught him the in and outs of ships by drawing diagrams of them. At the beginning of his teenage years he became a cabin boy, and finally enlisted in the Imperial Navy at 18. By this time his father owned his own small time shipping company, and being a frugal man, he was able to pay for his son to start out at a master-at-arms position on a small skiff. Working his way through quartermaster, second-mate, first-mate, he finally became captain of the ship at the age of 28, youngest captain in the entire fleet. He married a lovely girl who he met in Bravil, Adrianne, but she died in childbirth a year later, causing him to never mention her. Once the war in Skyrim broke out, he was moved there along with most other fleet members. The casualties forced rapid promotions, and Tacitus was soon promoted to captain of a much larger ship. It was this ship that sunk the Harpy, a task that almost cost him his own ship in the process. Since then he was promoted again to High Admiral, due mostly to the lack of better options rather than his own personal exploits. Most of his superiors were either killed or aged beyond being useful, and he was the best option available. His flagship is the newest Imperial ship, christened the Tempest. The Tempest was sunk by a sea serpent, though, and he washed ashore in Elsweyr, where he was captured by the Thalmor and tortured. Afterwards, they let him go, hoping his torture would adversely affect his skills and he would be an asset, while he told the Empire he escaped, and hopes to get his revenge on the Thalmor Lord General for cutting off his hand.

    Albecias Plebo

     

    Name: Albecias Plebo

    Gender: Male

    Race: Imperial

    Age: 31

    Height: 5'8"

    Appearance: While not an imposing man, as Plebo is around medium height, with no facial hair, medium length brown hair, and an average to handsome face. Well groomed.

    Personality: Pompous and arrogant. Thinks highly of himself, especially of his skills as a writer. Isn't afraid of murder nor blood, although not one to kill himself. Weasel like in that he digs for a good story, and will step on toes in the process.

    Skills: Writing, Speech

    Armor/Clothes: Fancy clothing. Nothing too specific.

    Weapons: NA

    History: Born to a family of lower nobles, he grew up quite different than most people in similar circumstances. He never aspired to a higher station, but to higher renown. He knack for writing made itself clear early on, and ever since he's been doing just that. Combined with a desire to travel, he began investigating murders in foreign lands. Originally they were used only as inspiration for his novels, but soon he began to report the findings for the Black Horse. He was led to believe he uncovered a conspiracy by High General Ceno to overthrew the Emperor and Empress, but was misled, and the Emperor and High General poisoned him to make him appear insane to as to keep the secrets Albecias uncovered.

    Morane Lynielle

     

    Name: Morane Lynielle

    Gender: Female

    Race: Breton

    Age: 30

    Height: 5’5”

    Birthsign: Mage

    Appearance: Morane has black, curled hair that stops just below the shoulders with hazel colored, gold-flecked eyes. She has prominent cheekbones, a slightly pointed chin, and a small nose. Her skin is a shade above fair, but not quite tanned. She’s slim, and has a build far more suited to a mage than a warrior.

    Personality: Morane is a somber person, usually considered cold and disagreeable. She’s very private, and doesn’t discuss her past much. She isn’t quick to trust others and generally keeps to herself. She’s intelligent and crafty, and has an unfortunate fondness for danger. She enjoys challenges, and relishes opportunities to test herself.

    Skills: Morane is skilled in alteration and illusion, though more so the former than the latter. She usually makes use of paralysis, armor spells, weight spells, and telekinesis in battle, though will use blindness, silence, and noise spells to distract her opponents. Given her skill with both, she hasn’t had time to train in any other magic or skill, though she is naturally inclined to sneaking, which she uses night eye to augment.

    Armor/Clothes: Rather than the robes preferred by most mages (which Morane considers too billowy, easily set aflame, and impractical), Morane wears a brown cotton jerkin, with gloves, pants, and a hood made from the same material, though she doesn’t have a sash, instead replacing it with a regular belt that has two pouches attached. Her boots are brown leather, tall, reaching nearly to her knees. She wears a single plain silver ring of alteration on her right hand.

    Weapons: She doesn’t carry any weapons.

    History: Morane was born in a small village on the edge of the Gauvadon Forest, in the lordship of Farrun. Her family was fairly well to do owners of a lumber company. They were also close relations of the marquise that ruled over the village. Morane showed magical aptitude at a young age, and though her tutors attempted to teach her restraint, she mostly used her power to scare the other children with illusions of snakes and spiders. Her parents were too distant to care much what their daughter did, and her dislike of them only grew when she separately caught them cheating on each other.

    Though life in the village was mundane and lonely, as she grew into her teenage years she found a friend, a girl named Darya from a village not far away. Their parents soon hired the same tutors, so they went through their lessons together. But Darya was not the mage Morane was, no matter how hard she tried. And no matter what Morane did, she couldn’t seem to master the effortlessness Darya displayed in talking with other people. In particular, Morane couldn’t attract the attention of a boy named Gailen. Darya could, and soon she was courting Gailen. Their parents approved of the match, and though Darya only started the courtship to provoke, she soon found she really did love Gailen. But Morane couldn’t, or wouldn’t, see that, and so she eventually seduced Gailen, and then used his guilt to force him to tell Darya.  With that, she had severed her last real tie to her home, and to remove her from the villages that despised her as much as she despised them, her marquise relative paid her way to Farrun, and for her enrollment in the Institute for Thaumaturgic Enlightenment at age 19.

    A lenient and unconventional institute where magic was taught conceptually and not based upon the established magical schools, what Morane thought would be an refreshingly free grew boring once she realized she enjoyed illusion and alteration magic specifically and had little time for magical theory or anything besides her favored schools. The school was too flexible, the scope too wide for her narrowed interests. So she left at age 27, taking the last payment that was supposed to go toward the schools, along with two books on illusion and alteration, and the ring she wears.

    Seeking adventure, danger, something rather than her safe and boring life, she headed west, to Shornhelm, where she joined Lord Estermont’s army to fight Orcs in the Wrothgarians. She found she liked battle, liked to fight, especially the thrill of doing so without destruction and with no armor. When Lord Estermont’s forces joined Theodore’s fight against Lielle two years later, Morane thought the sea born forces of the King presented a new challenge and far more interesting endeavor. So she stormed the beaches at Wayrest and the city of Evermor later, distinguishing herself among the mages. She was granted a promotion she didn’t care for, but with the Great War looming, decided that sticking with the King’s army was the best option.

    Now, though, before they could march an inch into Thalmor lands, a new prospect is presented. Royal Court Wizard Winvale, Sir Maric, and Sir Virelande sort through the ranks of knights, wizards, spellswords, and battlemages, looking for the best recruits for their shadowmage training. Morane is selected. She eagerly awaits the challenge it will present, as well as the prospect of becoming the premier shadowmage among those selected.

    • Like 1
×
×
  • Create New...