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Roleplayer's Off Topic Thread #33


Best Brotherhood Chapter  

6 members have voted

  1. 1. Which BoS chapter is your favorite?

    • Lost Hills (California)
      1
    • The Citadel (Lyons)
      0
    • Prydwen (Maxson)
      3
    • Hidden Valley (Mojave)
      0
    • Chicago (Rogue Brotherhood)
      3
    • Appalachia (Taggerdy or Expeditionary Force)
      0


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2 hours ago, BigBossBalrog said:

To be fair, there running around with an army of fucking Tyrant soldiers, all Joe fought with was knock off Swamp-Thing and the lame molded XD

He also killed his brother, who Ethan Winters failed to put down. And Ethan’s killed way bigger and meaner things than the Tyrant.

It's always nice when your writing gets reinforced by the canon after you come up with it.

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40 minutes ago, Centurion said:

If you could rewrite any faction in F4 which one, and what would you do?

That’s a hard one. It’s definitely between the Institute and the Minutemen.

Not the BoS because they’re pretty good already (only thing I’d want to alter for them is their ending).

Not the Railroad because they’re just not very interesting and I don’t see much potential in them. They could’ve been removed from the game and the story barely would’ve changed.

I actually have rewritten the Minutemen storyline before, went pretty in-depth with it too. I’d have it all about getting the existing local factions like Goodneighbor and Diamond City to join forces against the common enemy, instead of it just being a bunch of random settlers. They have a lot of potential and I’d love to actually see it realized. Plus, it would be easy. They’re such a blank slate of a faction with so little story presence that you wouldn’t have to change or remove anything fundamental about them.

Rewriting the Institute would be really hard because they are just so broken on so many levels. I wouldn’t even know where to begin, but I do know that they would have to be changed drastically in a whole lot of ways. Still, they would probably be the most rewarding faction to rewrite because they are at the center of everything, and a strong villain would probably make the other factions’ storylines a little better by proxy. If the Institute was a quality faction with a solid story, then it would benefit the entire game in a huge way.

So probably the Institute, but it’s close.

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1 hour ago, Centurion said:

and what would you do?

Ideally, they'd never have FEV at all, let alone use it to make super mutants. But if we have to keep that, I certainly wouldn't have them just dump hundreds of muties in the wilderness with reckless abandon. That's just stupid evil for the sake of evil. If super mutants have to be in the game, then I'd at least have the ones in Boston either released from their labs due to sabotage or escape in a breakout of some kind. Why did the Institute make literal hundreds of them? Maybe they were building an army in preparation for the BoS or something, idk. I'd have to think about that some more.

Shawn would never get cancer, because their inability to cure that when they can build a biological 'human' from the ground up on a cellular level is dumb. If he's gotta die, have it be because of the Railroad. We know they had an inside man. He could've been tricked into doing something that would result in Shawn's death. This would come with the benefit of adding personal stakes to destroying them.

You don't become the Director at the end. That's like becoming President of the NCR at the end of New Vegas. It makes no sense for a group of scientists run by a board to choose their extremely authoritative leader based on whoever the previous guy appointed. I'd rather have it so we can influence which one of the remaining Board members gets the job, with each option representing a different direction for the Institute's future. We would be more like Kellogg, an enforcer and topside specialist who gets things done aboveground that the scientists and synths cannot.

As far as the kidnapping/replacing stuff goes, and the synths in general... man, that's too much work for me right now. That stuff could be its own post, but I'm way too tired to even try touching these. 

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I still remember this sick ass dream I had about the Institute years and years before Fallout 4 was announced. I'd actually make it kinda like what I imagined as a kid.

Have the Institute use something between Big M.T. and Enclave levels of technology instead of being the squeaky clean star trek bullshit. And I'd make it where the Wasteland inhabitants know of the Institute in some mythical fashion as instead of being abandoned and entirely underground, the C.I.T is this heavily fortified and near impenetrable bastion. With networks of trenches around the building patrolled by synths and laser turrets, with huge spotlights from the C.I.T overlooking the system. Think something like a WW1 trench line. I would even tie the Pitt into the wasteland somehow, give the Brotherhood a nearly equal enemy in manpower to contest with.
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Have it be a place the player could assault at any moment of their choosing but would be suicidal without the absolute best preparation.

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22 minutes ago, TheCzarsHussar said:

And I'd make it where the Wasteland inhabitants know of the Institute in some mythical fashion as instead of being abandoned and entirely underground, the C.I.T is this heavily fortified and near impenetrable bastion.

This is much closer to what I was expecting after Fallout 3. Definitely wouldn’t have guessed that it would be a place so far underground that you’d have to teleport to and from it. 

It's always nice when your writing gets reinforced by the canon after you come up with it.

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8 hours ago, BigBossBalrog said:

https://www.ign.com/articles/resident-evil-village-sales-may-2021-npd

I'd like to think it was because of the fact it was one of the greatest examples of the entire Gothic Horror genre of the last decade, but it's probably because of Lady D's simps XD

It’s also like the only big title that’s come out this year so far.

It's always nice when your writing gets reinforced by the canon after you come up with it.

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@The Good Doctor I would rewrite the Minutemen. The institute would require me to nuke it and start from the ground up, but the minutemen not so much.

I would keep the background lore the same, except I would put minutemen outposts across the commonwealth to show their former sphere of influence. I would make it to where you don’t become general immediately, you’d answer to Preston after joining for a while until you take the castle and then he’d promote you. I would change the structure of the force. I’d keep the settlement militias, but as the pc is building them back up there’d also be regulars that go on patrols and shit. The castle wouldn’t be a settlement, it would be base of operations for the minutemen. So you wouldn’t be have generic settlers but minutemen there. Each settlement would have 5 or so unique characters like the slog and Abernathy with 1-3 more unique characters showing up from recruiting. Each settlement would have a unique quest to gain control from them. I’d add more unique minutemen characters to hold ranks and be promoted like LT General, Colonel, Major, Captain, LT, Sergeant Major, First Sergeant, Sergeant, corporal, private. The final story point for the minutemen would be the reclamation of Quincy and an assualt on the gunners hq. I’d like to implement a diplomacy system where you can interact and decide if you want to ally or declare war on the BoS, institute, or railroad but you wouldn’t need to join or do any quests for them. 
 

I’d like to implement an ally system with goodneighbor and Diamond city. Where you can for a cpg with them and after you take gunner hq you have one final meeting where can declare a new nation with options being like the CSC (Confederated States of the Commonwealth), USC (United States of the Commonwealth), PRM (People’s Republic of Massachusetts), or KNE (Kingdom of New England) just as a sense of the government styles you could decide on. 

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Fuck:dntknw:

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@TheCzarsHussar I also thought of the institute as being a heavily fortified CIT instead of the basement wonderland. Like the actual cit building in my head was built back to almost pre war quality and the institute had done things like cure cancer and purified the commonwealths water as well as develop grass and trees the could survive the wasteland so inside the walls it would be lush and beautiful. I also thought that they wouldn’t be entirely focused on synths, but it would be one of their main focuses and the synths would be used as they’re protecting army and slaves.

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Fuck:dntknw:

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https://www.gamesradar.com/bethesdas-pete-hines-apologizes-for-starfield-xbox-exclusivity-im-certain-thats-frustrating-to-folks/

Pete was always a loser XD

On more pleasent news; I actually like Starfield's art direction quite a bit. I was worried they were going to go with a Mass Effect "Hi Sci Fi" style, but i'm digging the low-tech NASA/Halo look. Mech's look really cool.

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This reminds me of a certain something...

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Key art looks cool

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What's really exciting is Todd was saying it's going to way more hardcore in terms of RPG mechanics then there last games, which means, if he aint lying, TES may avoid being dumbed down (PLEASE)

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59 minutes ago, Centurion said:

Where you can for a cpg with them and after you take gunner hq you have one final meeting where can declare a new nation with options being like the CSC (Confederated States of the Commonwealth), USC (United States of the Commonwealth), PRM (People’s Republic of Massachusetts), or KNE (Kingdom of New England) just as a sense of the government styles you could decide on. 

This is what I really wanted Fallout 4 to be about. The beginnings of a fledgling nation. The east desperately needs recognizable factions that can last between games and are larger than a single bunker or town. Basically, make it a recognizable world that we can discuss and speculate on like Tamriel or the West Coast Fallout.

45 minutes ago, Centurion said:

I also thought of the institute as being a heavily fortified CIT instead of the basement wonderland.

I feel like everyone thought this until Fallout 4. I certainly did. Like a massive heavily fortified "campus" that is more like a city within a city that seems like a technological utopia on the inside albeit with synth labor and cruel experiments behind the scenes. And nobody from the outside can even get close to the place.

48 minutes ago, Centurion said:

the institute had done things like cure cancer

Considering that they could rebuild a biological human from the ground up on a cellular level, they absolutely should have this sorted already. Hell, they’ve cures aging but just refuse to use this on anyone but Kellogg for some reason. Shawn’s death was pretty silly with this in mind.

It's always nice when your writing gets reinforced by the canon after you come up with it.

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9 minutes ago, BigBossBalrog said:

Kellog (even if he's budget Daud) and these dudes are the only good thing about them XD

trying-to-recreate-pre-war-animals.jpg?q

I also liked the part where we took over Diamond City Radio to spread the Institute’s message. Even if that part did end up sounding kinda weird because of the dialogue pauses.

And hijacking Liberty Prime to destroy the Prydwen and have it fall on Prime was fun. Surface level fun, but still a cool way to win. Certainly beats shooting it down with ancient artillery guns. XD 

It's always nice when your writing gets reinforced by the canon after you come up with it.

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4 minutes ago, The Good Doctor said:

I also liked the part where we took over Diamond City Radio to spread the Institute’s message. Even if that part did end up sounding kinda weird because of the dialogue pauses.

And hijacking Liberty Prime to destroy the Prydwen and have it fall on Prime was fun. Surface level fun, but still a cool way to win. Certainly beats shooting it down with ancient artillery guns. XD 

This is why there annoying; it's all petty shit like that. XD Imagine if you had the technology to basically make a space-farthing Robot-fueled Empire, and you do stuff like trying to convince the local rednecks the science nerds are the good guys and ressurecting fucking Harambe XD

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9 minutes ago, BigBossBalrog said:

Imagine if you had the technology to basically make a space-farthing Robot-fueled Empire,

I’d use it to fake so many moon landings, and I’d use the footage to convince all the local rednecks that us science nerds are the good guys.

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I rewatched the Seven Samurai last night; I originally watched a stripped down two hour version of the film while the real version is three and a hafl hours long XD Such an amazing film, ya'll should give it a go if you haven't. There's all the comedy gold, and cool ass battle scenes, but the real heart of the film is all the rich characterisation of the band and a huge indepth look at the social classes of feudal Japan. 

I'm not going to lie, it really makes Mando episode look like a shallow parody of the original XD And the Magnifcent Seven, which I really still love, kinda of lesser. 

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I was thinking more like them losing any ability to avoid predators and hunters but that might be a concern as well. XD

Then again, I don’t know anything about elk in Finland. Do they even have natural predators? Only thing I could imagine might be wolves, but they’re probably too big to be in danger from that. 

It's always nice when your writing gets reinforced by the canon after you come up with it.

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